PBR-2-Source: Difference between revisions
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Thunder4ik (talk | contribs) m (clean up, replaced: External Links → External links, See Also → See also) |
Baguettery (talk | contribs) (Rewrite article to better describe application as of latest version. - Baguettery/koerismo) |
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[[File:PBR-2-Source V1 Interface.png|thumb|256px|right|The PBR-2-Source v1.0 interface]] | |||
{{pbr2source|4.1}} is a tool written in {{Python|4}} by '''koerismo''' that | |||
{{pbr2source|4.1}} is a tool written in {{Python|4}} by '''koerismo''' that can be used to port PBR materials to a wide variety of {{src|4.1}} games, even those without PBR shader support. When converting to standard shaders, it uses several algorithms to approximate roughness and metalness with a combination of [[Phong materials|Phong]] and [[$envmap|$envmap]] reflections. When converting for use with a PBR shader, it simply combines the provided textures. On export, a VMT file will be created that defines the material for use in-game. | |||
==Supported Games== | |||
This is the official list of games supported by PBR-2-Source. If a game is not listed here, it may still work, but the program will not be able to account for any game-specific caveats. | |||
* {{ep2|4}} (Requires testing) | |||
* {{portal|4}} (Requires testing) | |||
* {{tf2|4}} (Requires testing) | |||
* {{portal2|4}} | |||
* {{asw|4}} (Requires testing) | |||
* {{gmod|4}} | |||
* {{csgo|4}} | |||
* {{strata|4}} | |||
{{clr}} | |||
==See also== | ==See also== | ||
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==External links== | ==External links== | ||
* [https://github.com/koerismo/PBR-2-Source/releases/latest Download] | |||
* [https://github.com/koerismo/PBR-2-Source GitHub Repository] | * [https://github.com/koerismo/PBR-2-Source GitHub Repository] | ||
* [https://koerismo.digital/projects#pbr-2-source Koerismo's website Page] | * [https://koerismo.digital/projects#pbr-2-source Koerismo's website Page] |
Revision as of 19:11, 4 August 2024
PBR-2-Source is a tool written in
Python by koerismo that can be used to port PBR materials to a wide variety of
Source games, even those without PBR shader support. When converting to standard shaders, it uses several algorithms to approximate roughness and metalness with a combination of Phong and $envmap reflections. When converting for use with a PBR shader, it simply combines the provided textures. On export, a VMT file will be created that defines the material for use in-game.
Supported Games
This is the official list of games supported by PBR-2-Source. If a game is not listed here, it may still work, but the program will not be able to account for any game-specific caveats.
Half-Life 2: Episode Two (Requires testing)
Portal (Requires testing)
Team Fortress 2 (Requires testing)
Portal 2
Alien Swarm (Requires testing)
Garry's Mod
Counter-Strike: Global Offensive
Strata Source
See also
External links
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