NekoMDL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(→‎Features: start section)
Line 1: Line 1:
{{stub}}
{{stub}}
'''NekoMDL''' is a fork of [[StudioMDL (Source)|StudioMDL]] with additional features.
'''NekoMDL''' is a fork of [[StudioMDL (Source)|StudioMDL]] with additional features.
{{todo|such as?}}
 
== Features ==
* 64-bit with no dependancies; can run standalone
* {{w|GLTF}} support, including animation and flexes
* [[FBX]] support, including animations
* Set variables that are used dependent upon command line parameters
* [[$contents]] can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics.


== External links ==
== External links ==

Revision as of 09:29, 25 June 2024

Stub

This article or section is a stub. You can help by expanding it.

NekoMDL is a fork of StudioMDL with additional features.

Features

  • 64-bit with no dependancies; can run standalone
  • Wikipedia icon GLTF support, including animation and flexes
  • FBX support, including animations
  • Set variables that are used dependent upon command line parameters
  • $contents can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics.

External links