NekoMDL: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (→External links) |
SirYodaJedi (talk | contribs) (→Features: start section) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
'''NekoMDL''' is a fork of [[StudioMDL (Source)|StudioMDL]] with additional features. | '''NekoMDL''' is a fork of [[StudioMDL (Source)|StudioMDL]] with additional features. | ||
{{ | |||
== Features == | |||
* 64-bit with no dependancies; can run standalone | |||
* {{w|GLTF}} support, including animation and flexes | |||
* [[FBX]] support, including animations | |||
* Set variables that are used dependent upon command line parameters | |||
* [[$contents]] can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics. | |||
== External links == | == External links == |
Revision as of 09:29, 25 June 2024
NekoMDL is a fork of StudioMDL with additional features.
Features
- 64-bit with no dependancies; can run standalone
GLTF support, including animation and flexes
- FBX support, including animations
- Set variables that are used dependent upon command line parameters
- $contents can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics.
External links
- Steam Workshop page - extract the 7Z file from the "addon" VPK
|