VBSP h4xed: Difference between revisions
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*[http://stuff.aix0.eu/Source/bsp_h4x.rar Download] (Broken) [[https://mega.nz/file/6ihgXRjR#DEbyPkGzHKdJqb_uGCt5WAkp4IoiQlI3YzYT2rILzLg mirror #1]] | *[http://stuff.aix0.eu/Source/bsp_h4x.rar Download] (Broken) [[https://mega.nz/file/6ihgXRjR#DEbyPkGzHKdJqb_uGCt5WAkp4IoiQlI3YzYT2rILzLg mirror #1]] | ||
==See | ==See also== | ||
*[[Controlling Geometry Visibility and Compile Times]] | *[[Controlling Geometry Visibility and Compile Times]] | ||
*[[Map Compiling Theory]] | *[[Map Compiling Theory]] |
Revision as of 02:10, 9 January 2024
VBSP_h4xed is a modified version of VBSP designed to greatly increase the maximum width and length of visleaves. It was designed by DeathByNukes to speed up the compile of large empty maps for Garry's Mod and to give mappers greater control of a level's optimization.
Some of its uses have been obsoleted by func_viscluster.
Links
- Official Website (No longer exist)
- Source code (Source SDK 2013 version)
- Download (Broken) [mirror #1]
See also
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