PBR-2-Source: Difference between revisions
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| developer = koerismo<br>JJL772 | | developer = koerismo<br>JJL772 | ||
| initial_release = Dec 21, 2021 | | initial_release = Dec 21, 2021 | ||
| stable_release = May 29, 2025<br><small>(2.0.9-beta) | | stable_release = May 29, 2025<br><small>(2.0.9-beta)</small> | ||
| written_in = python | | written_in = python | ||
| type = Texture Converter | | type = Texture Converter | ||
Latest revision as of 04:51, 4 November 2025
Developer(s)
koerismo
JJL772
JJL772
Initial release
Dec 21, 2021
Stable release
May 29, 2025
(2.0.9-beta)
(2.0.9-beta)
Type
Texture Converter
Distribution
Free and open-source
Website
Download
Version
2.0.9-beta
PBR-2-Source is a tool written in
Python by koerismo that can be used to port PBR materials to a wide variety of
Source games, even those without PBR shader support. When converting to standard shaders, it uses several algorithms to approximate roughness and metalness with a combination of Phong and $envmap reflections. When converting for use with a PBR shader, it simply combines the provided textures. On export, a VMT file will be created that defines the material for use in-game.
Supported games
This is the official list of games supported by PBR-2-Source. If a game is not listed here, it may still work, but the program will not be able to account for any game-specific caveats.
Half-Life 2: Episode Two (Requires testing)
Portal (Requires testing)
Team Fortress 2 (Requires testing)
Portal 2
Alien Swarm (Requires testing)
Garry's Mod
Counter-Strike: Global Offensive
Strata Source
See also
External links
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