BSPEntSpy: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) |
SirYodaJedi (talk | contribs) (→Supported games: todays update added bsp29 support) |
||
Line 23: | Line 23: | ||
:* {{Counter-Strike|2}} | :* {{Counter-Strike|2}} | ||
:* {{Team Fortress Classic|2}} | :* {{Team Fortress Classic|2}} | ||
:{{note|For {{hlbs|2}}, use [[bspfix]] to convert to standard [[BSP30]].}} | |||
* {{idtech2|nt=1|2}} games and mods using [[BSP29]], such as: | |||
:* {{quake|2}} | |||
:* {{qtf|2}} | |||
== External links == | == External links == |
Revision as of 05:58, 12 April 2025
BSPEntSpy is an unofficial updated version of
Entspy. It allows to view and edit entities in a compiled BSP map file.
The features of a program include:
- Importing and exporting entities
- Patching from VMF
- FGD support for SmartEdit like editing
- Mass editing for editing multiple entities at once (works as in Hammer Editor)
- Undo / Redo functionality for time-travelling and fixing mistakes
- Enhanced filtering and selection
- Renaming the map alongside with updating internal references and directories (for fixing broken cubemaps)
- Exporting / Importing embedded files facilitating removal of broken cubemaps or packing files into the map file
- Removing light information for rebuilding the lighting using VRAD
- Re-saving Static prop lump with different version to fix 'stale map version' error
Supported games
Source games and mods, such as:
Half-Life 2 and Episodes
Counter-Strike: Source
Garry's Mod
Team Fortress 2
GoldSrc games and mods, such as:
Note:For
Half-Life: Blue Shift, use bspfix to convert to standard BSP30.
Quake engine games and mods using BSP29, such as:
External links
|