NekoMDL: Difference between revisions
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== Features == | == Features == | ||
* 64-bit with no dependancies; can run standalone | * 64-bit with no dependancies; can run standalone | ||
* {{w| | * {{w|glTF}} support, including animation and flexes | ||
* [[FBX]] support, including animations | * [[FBX]] support, including animations | ||
* Set variables that are used dependent upon command line parameters | * Set variables that are used dependent upon command line parameters | ||
* [[$contents]] can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics. | * [[$contents]] can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics. | ||
== External links == | == External links == |
Revision as of 09:30, 25 June 2024
NekoMDL is a fork of StudioMDL with additional features.
Features
- 64-bit with no dependancies; can run standalone
glTF support, including animation and flexes
- FBX support, including animations
- Set variables that are used dependent upon command line parameters
- $contents can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics.
External links
- Steam Workshop page - extract the 7Z file from the "addon" VPK
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