List of BrainBread entities: Difference between revisions

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[[category:Entity lists]]
{{bb}} This is a list of all {{bb|4}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{bb}} This is a list of all {{bb|4}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
__NOTOC__
__NOTOC__
{{ColumnBox|count=4|
{{ColumnBox|count=4|
===aiscripted_*===
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
===ambient_*===
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
===bb_*===
===bb_*===
*[[bb_spawn_zombie]]
*{{ent|bb_ammo (GoldSrc)|alt=bb_ammo}}
*[[bb_objectives]]
*{{ent|bb_custommission (GoldSrc)|alt=bb_custommission}}
*[[bb_mission_zone]]
*{{ent|bb_equipment (GoldSrc)|alt=bb_equipment}}
*[[bb_spawn_player]]
*{{ent|bb_escapeair (GoldSrc)|alt=bb_escapeair}}
*[[bb_zombie_player]]
*{{ent|bb_escape_final (GoldSrc)|alt=bb_escape_final}}
*[[bb_equipment]]
*{{ent|bb_escape_radar (GoldSrc)|alt=bb_escape_radar}}
*[[bb_mapmission]]
*{{ent|bb_funk (GoldSrc)|alt=bb_funk}}
*[[bb_custommission]]
*{{ent|bb_healthkit (GoldSrc)|alt=bb_healthkit}}
*[[bb_funk]]
*{{ent|bb_mapmission (GoldSrc)|alt=bb_mapmission}}
*[[bb_escape_radar]]
*{{ent|bb_mission_zone (GoldSrc)|alt=bb_mission_zone}}
*[[bb_healthkit]]
*{{ent|bb_objectives (GoldSrc)|alt=bb_objectives}}
*[[bb_objectives]]
*{{ent|bb_spawn_player (GoldSrc)|alt=bb_spawn_player}}
*[[bb_ammo]]
*{{ent|bb_spawn_zombie (GoldSrc)|alt=bb_spawn_zombie}}
*[[bb_tank]]
*{{ent|bb_tank (GoldSrc)|alt=bb_tank}}
*[[bb_escapeair]]
*{{ent|bb_waypoint (GoldSrc)|alt=bb_waypoint}}
*[[bb_waypoint]]
*{{ent|bb_zombie_player (GoldSrc)|alt=bb_zombie_player}}
*[[bb_mission_zone]]
 
*[[bb_escape_final]]
===button_*===
*{{ent|button_target (GoldSrc)|alt=button_target}}
 
===cycler_*===
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
 
===env_*===
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_blood (GoldSrc)|alt=env_blood}}
*{{ent|env_bubbles (GoldSrc)|alt=env_bubbles}}
*{{ent|env_explosion (GoldSrc)|alt=env_explosion}}
*{{ent|env_fade (GoldSrc)|alt=env_fade}}
*{{ent|env_funnel (GoldSrc)|alt=env_funnel}}
*{{ent|env_global (GoldSrc)|alt=env_global}}
*{{ent|env_glow (GoldSrc)|alt=env_glow}}
*{{ent|env_laser (GoldSrc)|alt=env_laser}}
*{{ent|env_message (GoldSrc)|alt=env_message}}
*{{ent|env_render (GoldSrc)|alt=env_render}}
*{{ent|env_shake (GoldSrc)|alt=env_shake}}
*{{ent|env_shooter (GoldSrc)|alt=env_shooter}}
*{{ent|env_sound (GoldSrc)|alt=env_sound}}
*{{ent|env_spark (GoldSrc)|alt=env_spark}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
 
===func_*===
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_conveyor (GoldSrc)|alt=func_conveyor}}
*{{ent|func_door (GoldSrc)|alt=func_door}}
*{{ent|func_door_rotating (GoldSrc)|alt=func_door_rotating}}
*{{ent|func_friction (GoldSrc)|alt=func_friction}}
*{{ent|func_guntarget (GoldSrc)|alt=func_guntarget}}
*{{ent|func_illusionary (GoldSrc)|alt=func_illusionary}}
*{{ent|func_ladder (GoldSrc)|alt=func_ladder}}
*{{ent|func_monsterclip (GoldSrc)|alt=func_monsterclip}}
*{{ent|func_mortar_field (GoldSrc)|alt=func_mortar_field}}
*{{ent|func_pendulum (GoldSrc)|alt=func_pendulum}}
*{{ent|func_plat (GoldSrc)|alt=func_plat}}
*{{ent|func_platrot (GoldSrc)|alt=func_platrot}}
*{{ent|func_pushable (GoldSrc)|alt=func_pushable}}
*{{ent|func_recharge (GoldSrc)|alt=func_recharge}}
*{{ent|func_rotating (GoldSrc)|alt=func_rotating}}
*{{ent|func_rot_button (GoldSrc)|alt=func_rot_button}}
*{{ent|func_tankcontrols (GoldSrc)|alt=func_tankcontrols}}
*{{ent|func_tank (GoldSrc)|alt=func_tank}}
*{{ent|func_tanklaser (GoldSrc)|alt=func_tanklaser}}
*{{ent|func_tankmortar (GoldSrc)|alt=func_tankmortar}}
*{{ent|func_tankrocket (GoldSrc)|alt=func_tankrocket}}
*{{ent|func_trackautochange (GoldSrc)|alt=func_trackautochange}}
*{{ent|func_trackchange (GoldSrc)|alt=func_trackchange}}
*{{ent|func_tracktrain (GoldSrc)|alt=func_tracktrain}}
*{{ent|func_traincontrols (GoldSrc)|alt=func_traincontrols}}
*{{ent|func_train (GoldSrc)|alt=func_train}}
*{{ent|func_wall (GoldSrc)|alt=func_wall}}
*{{ent|func_wall_toggle (GoldSrc)|alt=func_wall_toggle}}
*{{ent|func_water (GoldSrc)|alt=func_water}}
 
===game_*===
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_end (GoldSrc)|alt=game_end}}
*{{ent|game_player_hurt (GoldSrc)|alt=game_player_hurt}}
*{{ent|game_text (GoldSrc)|alt=game_text}}
 
===info_*===
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
*{{ent|info_node_air (GoldSrc)|alt=info_node_air}}
*{{ent|info_node (GoldSrc)|alt=info_node}}
*{{ent|info_null (GoldSrc)|alt=info_null}}
*{{ent|info_player_coop (GoldSrc)|alt=info_player_coop}}
*{{ent|info_player_deathmatch (GoldSrc)|alt=info_player_deathmatch}}
*{{ent|info_player_start (GoldSrc)|alt=info_player_start}}
*{{ent|info_target (GoldSrc)|alt=info_target}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
 
===light_*===
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
 
===mapobject_*===
*{{ent|mapobject_jaguar (GoldSrc)|alt=mapobject_jaguar}}
*{{ent|mapobject_npc_crow (GoldSrc)|alt=mapobject_npc_crow}}
*{{ent|mapobject_zeppelin (GoldSrc)|alt=mapobject_zeppelin}}
 
===momentary_*===
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
 
===monster_*===
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}}
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}}
*{{ent|monster_cockroach (GoldSrc)|alt=monster_cockroach}}
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}}
*{{ent|monster_hgrunt_dead (GoldSrc)|alt=monster_hgrunt_dead}}
*{{ent|monster_human_grunt (GoldSrc)|alt=monster_human_grunt}}
*{{ent|monster_rat (GoldSrc)|alt=monster_rat}}
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}}
 
===multi_*===
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
 
===path_*===
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}


===pe_*===
===pe_*===
*[[pe_radar_mark]]
*{{ent|pe_light (GoldSrc)|alt=pe_light}}
*[[pe_light]]
*{{ent|pe_light_ref (GoldSrc)|alt=pe_light_ref}}
*[[pe_light_ref]]
*{{ent|pe_objectclip (GoldSrc)|alt=pe_objectclip}}
*[[pe_radar_mark]]
*{{ent|pe_radar_mark (GoldSrc)|alt=pe_radar_mark}}
*[[pe_objectclip]]
*{{ent|pe_rain (GoldSrc)|alt=pe_rain}}
*[[pe_rain]]
 
===trigger_*===
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}}
*{{ent|trigger_changetarget (GoldSrc)|alt=trigger_changetarget}}
*{{ent|trigger_counter (GoldSrc)|alt=trigger_counter}}
*{{ent|trigger_endsection (GoldSrc)|alt=trigger_endsection}}
*{{ent|trigger_gravity (GoldSrc)|alt=trigger_gravity}}
*{{ent|trigger_hurt (GoldSrc)|alt=trigger_hurt}}
*{{ent|trigger_monsterjump (GoldSrc)|alt=trigger_monsterjump}}
*{{ent|trigger_multiple (GoldSrc)|alt=trigger_multiple}}
*{{ent|trigger_once (GoldSrc)|alt=trigger_once}}
*{{ent|trigger_push (GoldSrc)|alt=trigger_push}}
*{{ent|trigger_relay (GoldSrc)|alt=trigger_relay}}
*{{ent|trigger_teleporter2 (GoldSrc)|alt=trigger_teleporter2}}
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}
 
===world_*===
*{{ent|world_items (GoldSrc)|alt=world_items}}
*{{ent|world_model (GoldSrc)|alt=world_model}}


===mapobject_*===
===xen_*===
*[[mapobject_npc_crow]]
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*[[mapobject_jaguar]]
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
*{{ent|xen_spore_large (GoldSrc)|alt=xen_spore_large}}
*{{ent|xen_spore_medium (GoldSrc)|alt=xen_spore_medium}}
*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}}


==monster_*==
=== Unincluded ===
* [[monster_zombie_(BrainBread)|monster_zombie]]
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|infodecal (GoldSrc)|alt=infodecal}}
*{{ent|light (GoldSrc)|alt=light}}
*{{ent|multisource (GoldSrc)|alt=multisource}}
*{{ent|speaker (GoldSrc)|alt=speaker}}
*{{ent|worldspawn (GoldSrc)|alt=worldspawn}}


}}
}}

Revision as of 06:28, 1 March 2024

BrainBread This is a list of all BrainBread BrainBread entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

aiscripted_*

ambient_*

bb_*

button_*

cycler_*

env_*

func_*

game_*

info_*

light_*

mapobject_*

momentary_*

monster_*

multi_*

path_*

pe_*

trigger_*

world_*

xen_*

Unincluded


See also