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Tip:Compressed HDR textures are automatically detected by the presence of the string "hdr" near the end of the filename.

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== Help text == | == Help text == | ||
{{License|type=lgpl|version=3}} Help from no_vtf run without an input file: | {{License|type=lgpl|version=3}} Help from no_vtf run without an input file: | ||
{{codeblock|< | {{codeblock| | ||
Usage: {{font color|#AF00AF|<b>no_vtf</b>}} <b>[OPTIONS] [--] PATH...</b><br> | |||
Convert Valve Texture Format files into standard image files.<br> | |||
PATH can be either file, or directory (in which case it is recursively | |||
searched for .vtf files, symbolic links are not followed). Multiple paths | |||
may be provided.<br> | |||
As the output path, it is possible to specify either file or directory.<br> | |||
Specifying the output file is useful mostly for single-file conversions, | |||
with filters to ensure the output file will be written only once.<br> | |||
If the output directory is not specified, images are output into the source | |||
directories (in-place conversion). Otherwise, directory tree for any found | |||
files will be reconstructed in the chosen directory.<br> | |||
Output LDR/HDR format is selected by its common file name extension. It is | |||
recommended selecting one of the specifically supported image formats (PNG, | |||
APNG, TGA, TIFF, EXR). Other image formats have not been validated to work, | |||
but can be still selected. A secondary format specifically used to output | |||
animated image files can be selected after '|' (see default LDR format as an | |||
example). The "skip" format can be used to skip the write step entirely.<br> | |||
For the specifically supported image formats, compression is configurable | |||
when saving the image. Lossless compression is enabled by default. Lossy | |||
compression is not used.<br> | |||
The BGRA8888 format can store both LDR and compressed HDR images. The | |||
specific type is either auto-detected by looking at the input file name | |||
(roughly, if it contains "hdr" near the end), or can be set manually.<br> | |||
It is possible to filter images to convert by min/max resolution (width & | |||
height), and by frames/faces/slices. The former supports exact or closest | |||
match. The latter supports selection by single index or via Python slicing: | |||
https://python-reference.readthedocs.io/en/latest/docs/brackets/slicing.html<br> | |||
Face index mapping: right (0), left, back, front, up, down, sphere map (6).<br> | |||
After applying filters, only the highest-resolution mipmap is converted by | |||
default. Alternatively, all mipmaps of the high-resolution image can be | |||
converted.<br> | |||
Animated textures are converted into an animated multi-frame image file by | |||
default. Alternatively, they can also be converted into single-frame images | |||
with animation disabled.<br> | |||
The RGB/L and A channels are packed into one file by default. When output | |||
separately, resulting file names will be suffixed with "_rgb", "_l" or "_a".<br> | |||
By default, image files are only written if they do not exist already. | |||
Alternatively, they can be overwritten, or writing can be disabled entirely.<br> | |||
Images can also be read back to verify they have been written properly. | |||
Readback will error if data to be written do not match what is in the file.<br> | |||
Worker is spawned for each logical core to run the conversion in parallel. | |||
Number of workers can be overridden. If set to 1, conversion is sequential.<br> | |||
Exit status: Zero if all went successfully, non-zero if there was an error. | |||
Upon a recoverable error, conversion will proceed with the next file.<br> | |||
<u>Options</u>: | |||
{{font color|#D78700|<b>Conversion mode: </b>}} | |||
--animate / --no-animate Output animated image file (default) / | |||
output each frame individually | |||
--raw Extract image data as-is (without decoding)<br> | |||
{{font color|#D78700|<b> Extraction: </b>}} | |||
-m, --mipmaps Extract all mipmaps | |||
--low-res-img Extract low resolution image | |||
--min-resolution INTEGER Minimum mipmap resolution {{font color|gray|[x>=1]}} | |||
--max-resolution INTEGER Maximum mipmap resolution {{font color|gray|[x>=1]}} | |||
--closest-resolution Fallback to the closest resolution if no | |||
exact match | |||
--frames INDEX|[START]:[STOP][:STEP] | |||
Frames to extract | |||
--faces INDEX|[START]:[STOP][:STEP] | |||
Faces to extract | |||
--slices INDEX|[START]:[STOP][:STEP] | |||
Slices to extract<br> | |||
{{font color|#D78700|<b> Image decoding (not used with --raw): </b>}} | |||
--dynamic-range [ldr|hdr] Override LDR/HDR auto-detection | |||
--overbright-factor FLOAT Multiplicative factor used for decoding | |||
compressed HDR textures [default: 16.0]<br> | |||
{{font color|#D78700|<b> Image postprocessing (not used with --raw): </b>}} | |||
--hdr-to-ldr Convert HDR from linear sRGB to sRGB and | |||
output as clipped LDR | |||
--separate-channels Output the RGB/L and A channels separately<br> | |||
{{font color|#D78700|<b> Image output (not used with --raw): </b>}} | |||
-f, --ldr-format SINGLE[|MULTI] | |||
LDR output format [default: tiff|apng] | |||
-F, --hdr-format SINGLE[|MULTI] | |||
HDR output format [default: exr] | |||
--fps INTEGER Frame rate used for animated image files | |||
[default: 5] | |||
--compress / --no-compress Control lossless compression<br> | |||
{{font color|#D78700|<b> Read/write control: </b>}} | |||
--always-write / --no-write Write images | |||
--readback / --no-readback Readback images<br> | |||
{{font color|#D78700|<b> Output destination: </b>}} | |||
-o, --output-dir PATH Output directory | |||
-O, --output-file PATH Output file<br> | |||
{{font color|#D78700|<b> Miscellaneous: </b>}} | |||
--num-workers INTEGER Number of workers for parallel conversion | |||
{{font color|gray|[x>=1]}} | |||
--no-progress Do not show the progress bar<br> | |||
{{font color|#D78700|<b> Info: </b>}} | |||
-h, --help Show this message and exit. | |||
--version Show the version and exit. | |||
--credits Show the credits and exit. | |||
​ | |||
}} | |||
== See Also == | == See Also == |
Revision as of 05:27, 5 September 2023
no_vtf is an open source alternative to VTF2TGA. Unlike its first-party counterpart, it also supports converting VTFs to PNG, TIFF, and EXR, and can also decompress compressed HDR skybox textures.

Help text

The following work is licensed under the GNU General Public License 3.0
This work is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License; version 3 as published by the Free Software Foundation. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See version 3 of the GNU Lesser General Public License for more details.
This work is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License; version 3 as published by the Free Software Foundation. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See version 3 of the GNU Lesser General Public License for more details.
Help from no_vtf run without an input file:
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