BSPSource: Difference between revisions

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{{lang|BSPSource}}
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[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.3]]
[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.3]]
{{Bspsource|4}} is a GUI map decompiler for [[Source]] games, written in [[w:Java (programming language)|Java]].


Based on [[VMEX]], it converts [[BSP]] files into [[VMF]] ones that can be loaded in [[Hammer]]. It also includes numerous bug fixes over '''VMEX''' and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.
{{note|Due to technical reasons, decompiling maps doesn't accurately recreate their original '''VMF''' state, often presenting issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes in the decompiled file.}}
:{{ModernWorkaround|Decompiling the file again or more times may generate better results, such as avoiding some of these issues.}}
{{note|Depending on the decompilation protection present in some community-made maps, the conversion may be more difficult to work with.}}
== External Links ==
* [https://github.com/ata4/bspsrc/releases BSPSource on GitHub]
* [https://www.java.com/download/ Java 8] (required in order to use BSPSource)
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Level Design]]
[[Category:Level Design]]


{{sdktools|cat=0|0}}
{{sdktools|cat=0|0}}

Revision as of 11:22, 13 August 2023

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BSPSource v1.4.3