Softimage Mod Tool: Difference between revisions

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Program used to make models for HL2.
{{lang|Softimage Mod Tool}}


XSI Mod Tool (Based on SOFTIMAGE|XSI Foundation) is available for FREE.  
:''See [[:Category:XSI]] for tutorials.''


[http://www.softimage.com/products/Mod/v4/ Official Website]
<div style="float:right;border:0px solid #AAAAAA;font-size:x-small;text-align:center;padding:.5em .5em .1em;margin-left:1.5em;">
[[File:Softimagemodtool-logo.jpg|center|300px|Mod Tool logo]]
'''[[#External links|Download mirrors]]
</div>


==Tutorials==
This tool is completely outdated since 2016. Everything below is legacy information.
*[[XSI Beginner Tutorial]]
{{todo|what rendered it obsolete?}}


*[[XSI Texturing]]
The {{softimgmod|4.1}} (formerly XSI Mod Tool) was a completely free version of the professional [[Wikipedia:Autodesk Softimage|Autodesk Softimage]] modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.


*[[XSI Animation]]
The ValveSource Add-On offers:
* [[SMD]] export and import
* [[VMF]] export and import
* [[Weightmap]] export and import
* Various [[skeleton]] tools and sample rigs


*[[Replacing HL2DM player models with XSI Mod Tool]]
{{note|The plugin distributed in the Source SDK (<code>ValveSource.0105.01</code>) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.}}


*[[Converting brush structures in your map into a prop_static with XSI Mod Tool]]
{{note|The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.}}
[[File:Xsimodtool-workspace.jpg|right|thumb|300px|The [[Antlion Guard]] in Mod Tool 6.]]


*[http://www.gamedesign.net/node/1002 Creating a 'prop_physics entity' by yesukai]
== Version 6.01 limitations ==
XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:
* Only DXFX and CGFX material types are supported; mental ray materials are not supported.
* Supports polygonal mesh primitives only.
* Exported geometry is limited to 64000 triangles.
* Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
* Maximum resolution for Ultimapper maps is 512x512.
* Images output using the hardware renderer are limited to a maximum resolution of 512x512.


*[http://www.xsiwill.com/ModToolsTutorial/ModCharacter.htm Creating a Custom Character for Half-Life 2 Using the SOFTIMAGE XSI Mod Tool by Dominic Laflamme]
== Migrating to Softimage ==


*[http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2 by Joseph Spataro]
* [http://www.stefandidak.com/pub/xsi1.php 3DS Max to XSI Transition Tips]
:'''note''': File Structure in this tutorial is outdated. Replace <code>sourcesdk/cstrike_sample_content</code> with <code>sourcesdk_content/cstrike</code>. See [[Source SDK Files and Directory Structure]] for details.


*[http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html Setup Guide for Half-Life 2 Modeling by Veazie]
== External links ==


*[http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a Simple Half-Life 2 Model Using XSI (A Simple Texture Mapped Cube that can be used as a prop_static) by Veazie]
* [http://www.autodesk.com/products/softimage Autodesk Softimage] - Official site
* [http://softimage.wiki.softimage.com/index.php/Main_Page Softimage Wiki] - Official wiki
* [http://area.autodesk.com/forum/autodesk-softimage-modtools/valve-source-40half-life-241/ ModTool AREA::Discussions] - Autodesk community forum


*[http://veazie.org/Tutorials/twhl_anim_tut/anim_tut.html A Simple Animated Model Using XSI (Create a "Pump" Model to Use as a prop_dynamic) by Veazie]
* Download mirrors:
** Mod Tool 7.5
*** [http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75 ModDB]
** Mod Tool 6
*** [http://www.fileplanet.com/148790/140000/fileinfo/Half-Life-2---SOFTIMAGE|XSI-Mod-Tool-v6 FilePlanet]
** ValveSource AddOn
*** [http://images.autodesk.com/adsk/files/valvesource.6.02.zip Autodesk] (direct link)


*[http://veazie.org/Tutorials/twhl_character_tut/character_tut.htm Create a Custom Sequence for the SDK Character Model (Using XSI animation capabilities) by Veazie]
== See also ==


*[http://veazie.org/Tutorials/XSICustomCharacter/HL2_Custom_Character.html Creating a Custom HL2 Character Using XSI by Veazie]
* [[:Category:XSI|XSI tutorials]]
 
{{sdktools|0}}
*[http://veazie.org/Tutorials/XSIAddingEyes/HL2_Adding_Eyes.html Adding Eyes to Your Character Model by Veazie]
[[category:Third Party Tools]]
 
[[category:XSI]]
==VTM==
[http://www.3dbuzz.com 3D Buzz] - "Introduction to XSI" 5 hour VTM series
 
[http://www.3d-palace.com/ 3D-Palace]
 
==Samples==
SourceSDK contains various character/weapon/vehicle sample scenes (.scn) for XSI. See "sourcesdk_content/<game name>/modelsrc/..."
 
Also there is [http://www11.plala.or.jp/nkinta/hl2.htm Korin XSI Mod Tool Scene data] released by nkinta.
 
[[category:Tools]]
[[category:Modeling]]

Latest revision as of 18:14, 7 January 2024

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See Category:XSI for tutorials.
Mod Tool logo

Download mirrors

This tool is completely outdated since 2016. Everything below is legacy information.

Todo: what rendered it obsolete?

The Softimage Mod Tool Softimage Mod Tool (formerly XSI Mod Tool) was a completely free version of the professional Autodesk Softimage modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.

The ValveSource Add-On offers:

Note.pngNote:The plugin distributed in the Source SDK (ValveSource.0105.01) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.
Note.pngNote:The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.
The Antlion Guard in Mod Tool 6.

Version 6.01 limitations

XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:

  • Only DXFX and CGFX material types are supported; mental ray materials are not supported.
  • Supports polygonal mesh primitives only.
  • Exported geometry is limited to 64000 triangles.
  • Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
  • Maximum resolution for Ultimapper maps is 512x512.
  • Images output using the hardware renderer are limited to a maximum resolution of 512x512.

Migrating to Softimage

External links

See also