MDLDecompiler: Difference between revisions
Jump to navigation
Jump to search

Note:MDLDecompiler is not 100% reliable and has some issues with certain MDL files. It also doesn't produce a "perfect" decompile and you may need to rework the QC file to be able to recompile a model properly.
Note:When browsing for the .mdl file you wish to decompile it might give an error and shut down the program. When it does this try deselecting the "Use Steam File Access" inside the mdldecompiler program at the bottom. Once deselected then you should be able to browse for the .mdl files.
Note:When using Orange Box, don't place the mdldecompiler in "sourcesdk/bin/orangebox/bin/", this does not work. You need to place the mdldecompiler.exe in "sourcesdk/bin/ep1/bin/" at all times.
Craziestdan (talk | contribs) mNo edit summary |
m (TF2CutContent moved page Mdldecompiler to MDLDecompiler) |
||
(37 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{lang|MDLDecompiler|title=MDLDecompiler}} | |||
{{mdldecomp|4.1}} is a tool written by [[User:Cannonfodder|Cannonfodder]] for decompiling [[Source]] models back into their component parts; namely [[SMD]], [[VTA]] and [[QC]] files. | |||
'''You don't have to change anything in Hooch's fixed version, link at the bottom of page''' | |||
'''Animations: Certain mdl's only have animations in them, but come with a .ani file. Same procedure: Change the .mdl's header to {{code|clear|IDST,}} and the .ani's header to {{code|clear|IDAG,}} NOTE THE COMMAS''' | |||
{{ | |||
Some issues with the original Cannonfodder decompiler were fixed by [[User:Erix920|Erix920]] but some bugs still remain. | |||
{{note|MDLDecompiler is not 100% reliable and has some issues with certain MDL files. It also doesn't produce a "perfect" decompile and you may need to rework the QC file to be able to recompile a model properly.}} | |||
{{note|When browsing for the .mdl file you wish to decompile it might give an error and shut down the program. When it does this try deselecting the "Use Steam File Access" inside the mdldecompiler program at the bottom. Once deselected then you should be able to browse for the .mdl files.}} | |||
{{note|When using Orange Box, don't place the mdldecompiler in "sourcesdk/bin/orangebox/bin/", this does not work. You need to place the mdldecompiler.exe in "sourcesdk/bin/ep1/bin/" at all times.}} | |||
==Cannonfodder's other source engine tools== | |||
*{{studiocompiler|4.1}} | |||
*{{3dmaxexport|4.1}} | |||
*{{dispgen|4.1}} | |||
*{{winbspzip|4.1}} | |||
== See also == | |||
* [[Crowbar]] - A more up-to-date tool for decompiling models | |||
* [[XBLAH's Modding Tool]] - Integrated model decompiling feature | |||
* [[Studiocompiler]] | |||
* [[Source_model_skin_editor|Source model skin editor]] | |||
== External links == | |||
You can download working versions of the tools from the links below. | |||
* [http://gamebanana.com/tools/5083 Hooch's fixed version of MDL Decompiler (2013) (No need to change "IDST0" to "IDST," and no more AppId error)] | |||
* [http://www.chaosincarnate.net/cannonfodder/cftools.htm Cannonfodder's original MDLDecompiler (for an updated version use studiocompiler)] | |||
* [http://web.archive.org/web/20090106152445/http://www.kathar.net/hl2modding/applications.php Erik's fixed version of MDLDecompiler] (internet archive / wayback machine) | |||
* [http://cannonfodder.chaosincarnate.net/cftools.php?program=studiocompiler StudioCompiler (updated 2011)] - the official website. | |||
* [http://steamcommunity.com/groups/CrowbarTool Crowbar MDL Decompiler] | |||
{{sdktools|0}} | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] |
Latest revision as of 10:46, 17 November 2023


MDLDecompiler is a tool written by Cannonfodder for decompiling Source models back into their component parts; namely SMD, VTA and QC files.
You don't have to change anything in Hooch's fixed version, link at the bottom of page
Animations: Certain mdl's only have animations in them, but come with a .ani file. Same procedure: Change the .mdl's header to clear and the .ani's header to clear NOTE THE COMMAS
Some issues with the original Cannonfodder decompiler were fixed by Erix920 but some bugs still remain.



Cannonfodder's other source engine tools
See also
- Crowbar - A more up-to-date tool for decompiling models
- XBLAH's Modding Tool - Integrated model decompiling feature
- Studiocompiler
- Source model skin editor
External links
You can download working versions of the tools from the links below.
- Hooch's fixed version of MDL Decompiler (2013) (No need to change "IDST0" to "IDST," and no more AppId error)
- Cannonfodder's original MDLDecompiler (for an updated version use studiocompiler)
- Erik's fixed version of MDLDecompiler (internet archive / wayback machine)
- StudioCompiler (updated 2011) - the official website.
- Crowbar MDL Decompiler
|