Softimage Mod Tool: Difference between revisions

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{{lang|Softimage Mod Tool}}
[[Image:Xsimodtool-logo.jpg|center|300px|Mod Tool logo]]
 
'''[http://www.softimage.com/products/modtool/ WEBSITE]&nbsp;&nbsp;|&nbsp;&nbsp;[http://www.softimage.com/downloads/XSI_Mod_Tool/ DOWNLOAD]&nbsp;&nbsp;|&nbsp;&nbsp;[http://www.softimage.com/products/modtool/limitations.aspx LIMITATIONS]'''
:''See [[:Category:XSI]] for tutorials.''
 
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[[File:Softimagemodtool-logo.jpg|center|300px|Mod Tool logo]]
'''[[#External links|Download mirrors]]
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</div>


The '''XSI Mod Tool''' is a completely free version of the professional XSI modeling package. It has most of the features of the professional versions (certainly everything you'd need for mods) and allows you to export your work to Source without restriction.
This tool is completely outdated since 2016. Everything below is legacy information.
{{todo|what rendered it obsolete?}}


== General XSI tutorials ==
The {{softimgmod|4.1}} (formerly XSI Mod Tool) was a completely free version of the professional [[Wikipedia:Autodesk Softimage|Autodesk Softimage]] modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.
[[Image:Xsimodtool-workspace.jpg|right|thumb|Antlion Guard model open in Mod Tool 6.]]
* [[XSI Beginner Tutorial]]
* [[XSI Texturing]]
* [[XSI Animation]]


=== External ===
The ValveSource Add-On offers:
* [http://www.xsibase.com XSI Base]
* [[SMD]] export and import
* [http://www.edharriss.com EdHarriss.com]
* [[VMF]] export and import
* [http://www.noesisinteractive.com/modtoolqs/noesis_qs1.html Noesis Interactive free introduction to XSI Mod Tool 6 video tutorial]
* [[Weightmap]] export and import
* Various [[skeleton]] tools and sample rigs


== Quickstart guide for Max/Maya/LightWave users ==
{{note|The plugin distributed in the Source SDK (<code>ValveSource.0105.01</code>) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.}}
* [http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart]
* [http://www.stefandidak.com/pub/xsi1.php 3ds Max to Softimage XSI Transition Tips]
* [http://www.xsibase.com/users/rick_walia/maya2xsi_quickstart.php  Maya 2 XSI Quickstart Guide]
* [http://www.xsibase.com/users/Lightwave%20to%20XSI%20Quickstart.pdf LightWave 2 XSI Quick start (PDF)]


== Source tutorials ==
{{note|The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.}}
* [[Model Creation Overview]]
[[File:Xsimodtool-workspace.jpg|right|thumb|300px|The [[Antlion Guard]] in Mod Tool 6.]]
* [[Compiling Models]]
* [[Character Creation Overview]]
* [[Viewmodels in XSI]]
* [[Replacing HL2DM player models with XSI Mod Tool]]
* [[Converting brush structures in your map into a prop_static with XSI Mod Tool]]


=== External ===
== Version 6.01 limitations ==
* [http://www.store.valvesoftware.com/index.html Noesis Interactive Mod Your World™] - a tutorial series available from the Valve Store.
XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:
* [http://www.gamedesign.net/node/1002 Creating a prop_physics entity] - a tutorial by [[User:Yesukai|Yesukai]].
* Only DXFX and CGFX material types are supported; mental ray materials are not supported.
* [http://tutorials.moddb.com/109/?fpage=0 Physics Props - From XSI to HL2] - a Mod DB tutorial by Stuffie.
* Supports polygonal mesh primitives only.
* [http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2] - a tutorial by [http://www.joespataro.com/ Joseph Spataro].
* Exported geometry is limited to 64000 triangles.
{{note|File Structure in this tutorial is outdated. Replace "<code>sourcesdk/cstrike_sample_content</code>" with "<code>sourcesdk_content/cstrike</code>". See [[Source SDK Files and Directory Structure]] for details.}}
* Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
* Maximum resolution for Ultimapper maps is 512x512.
* Images output using the hardware renderer are limited to a maximum resolution of 512x512.


==== Tutorials from Veazie.org ====
== Migrating to Softimage ==
* [http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html A setup for Half-Life 2 modeling]
* [http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a simple HL2 model using XSI EXP]
* [http://veazie.org/Tutorials/twhl_anim_tut/anim_tut.html A simple animated model using XSI]
* [http://veazie.org/Tutorials/twhl_character_tut/character_tut.htm HL2 character modeling - a first step]
* [http://veazie.org/Tutorials/XSICustomCharacter/HL2_Custom_Character.html Creating a basic HL2 character model using XSI]
* [http://veazie.org/Tutorials/XSIAddingEyes/HL2_Adding_Eyes.html Adding eyes to your character model]


== Video tutorials ==
* [http://www.stefandidak.com/pub/xsi1.php 3DS Max to XSI Transition Tips]
* [http://www.3dbuzz.com 3D Buzz]
* [http://www.3d-palace.com/ 3D-Palace]
* [http://www.gmodcentral.com/mirror/akg/index(7).htm Creating a prop in XSI and texturing it with Photoshop] - a four-part video tutorial by [[User:Flashjackson|FlashJackson]], demonstrating a prop creation process, from modeling and texturing to compiling.
* [http://halflife2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=Colt+1911+XSI+Video+Tutorial Colt 1911 XSI Video Tutorial] - a 5-hour long video tutorial by destya, showing the entire modeling process for creating {{wiki|Colt 1911}}. Reference pictures and renders are included.
* [http://www.digitaltutors.com/digital_tutors/tutorials.php?cat=xsi Digital-Tutors] - a collection of free XSI tutorials.
* [http://www.noesisinteractive.com/ Noesis Interactive] - the official Valve training partner for Source Engine development.


== Samples ==
== External links ==
Source SDK contains various sample scenes (.scn) for XSI. See "<code>sourcesdk_content/<game name>/modelsrc/...</code>" for details. You can modify the models to make your own characters/weapons/vehicles.


Additionally, there is a [http://www11.plala.or.jp/nkinta/hl2.htm Korin XSI Mod Tool Scene data] released by nkinta. It shows how to make an Alyx replacement model with full facial animations.
* [http://www.autodesk.com/products/softimage Autodesk Softimage] - Official site
* [http://softimage.wiki.softimage.com/index.php/Main_Page Softimage Wiki] - Official wiki
* [http://area.autodesk.com/forum/autodesk-softimage-modtools/valve-source-40half-life-241/ ModTool AREA::Discussions] - Autodesk community forum


== External links ==
* Download mirrors:
* [http://www.softimage.com/products/modtool/ XSI Mod Tool] - the official website.
** Mod Tool 7.5
*** [http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75 ModDB]
** Mod Tool 6
*** [http://www.fileplanet.com/148790/140000/fileinfo/Half-Life-2---SOFTIMAGE|XSI-Mod-Tool-v6 FilePlanet]
** ValveSource AddOn
*** [http://images.autodesk.com/adsk/files/valvesource.6.02.zip Autodesk] (direct link)
 
== See also ==


[[category:Tools]]
* [[:Category:XSI|XSI tutorials]]
[[category:Modeling]]
{{sdktools|0}}
[[category:Third Party Tools]]
[[category:XSI]]

Latest revision as of 18:14, 7 January 2024

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See Category:XSI for tutorials.
Mod Tool logo

Download mirrors

This tool is completely outdated since 2016. Everything below is legacy information.

Todo: what rendered it obsolete?

The Softimage Mod Tool Softimage Mod Tool (formerly XSI Mod Tool) was a completely free version of the professional Autodesk Softimage modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.

The ValveSource Add-On offers:

Note.pngNote:The plugin distributed in the Source SDK (ValveSource.0105.01) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.
Note.pngNote:The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.
The Antlion Guard in Mod Tool 6.

Version 6.01 limitations

XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:

  • Only DXFX and CGFX material types are supported; mental ray materials are not supported.
  • Supports polygonal mesh primitives only.
  • Exported geometry is limited to 64000 triangles.
  • Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
  • Maximum resolution for Ultimapper maps is 512x512.
  • Images output using the hardware renderer are limited to a maximum resolution of 512x512.

Migrating to Softimage

External links

See also