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{{SoftwareBox | |||
<!-- Basic info --> | |||
| title = {{pbr2source|4}} | |||
<!-- Details --> | |||
| developer = koerismo<br>JJL772 | |||
| initial_release = Dec 21, 2021 | |||
| stable_release = May 29, 2025<br><small>(2.0.9-beta)</small> | |||
| written_in = python | |||
| type = Texture Converter | |||
| distribution = Free and open-source | |||
| website = [https://github.com/koerismo/PBR-2-Source GitHub Repository] | |||
| download = [https://github.com/koerismo/PBR-2-Source/releases/latest Download] | |||
| version = 2.0.9-beta | |||
<!-- Operating system(s)--> | |||
| windows = 1 | |||
<!-- Target engine(s)--> | |||
| source = 1 | |||
}} | |||
[[File:PBR-2-Source V1 Interface.png|thumb|256px|right|The PBR-2-Source v1.0 interface]] | [[File:PBR-2-Source V1 Interface.png|thumb|256px|right|The PBR-2-Source v1.0 interface]] | ||
Latest revision as of 04:51, 4 November 2025
Developer(s)
koerismo
JJL772
JJL772
Initial release
Dec 21, 2021
Stable release
May 29, 2025
(2.0.9-beta)
(2.0.9-beta)
Type
Texture Converter
Distribution
Free and open-source
Website
Download
Version
2.0.9-beta
PBR-2-Source is a tool written in
Python by koerismo that can be used to port PBR materials to a wide variety of
Source games, even those without PBR shader support. When converting to standard shaders, it uses several algorithms to approximate roughness and metalness with a combination of Phong and $envmap reflections. When converting for use with a PBR shader, it simply combines the provided textures. On export, a VMT file will be created that defines the material for use in-game.
Supported games
This is the official list of games supported by PBR-2-Source. If a game is not listed here, it may still work, but the program will not be able to account for any game-specific caveats.
Half-Life 2: Episode Two (Requires testing)
Portal (Requires testing)
Team Fortress 2 (Requires testing)
Portal 2
Alien Swarm (Requires testing)
Garry's Mod
Counter-Strike: Global Offensive
Strata Source
See also
External links
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