Compile Pal: Difference between revisions
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{{Underlinked|date=January 2024}} | |||
{{lang|Compile Pal}} | {{lang|Compile Pal}} | ||
[[File:Compilepal banner.png|center|link=]] | |||
{{infotable | |||
|type=t2 | |||
|engine=2 | |||
|state=1 | |||
|download=https://github.com/ruarai/CompilePal | |||
|platform={{win|4}} | |||
}} | |||
{{Compilepal|4}} is an open source {{src|4}} map [[compiling]] tool by ruarai. | |||
Compile Pal is designed to be easy to set up and use. Configuration is automatic and it auto detects the last ran SDK. The tool provides batch map compiling capability as well as extremely easy-to-use compiling presets. | |||
Development is currently active and source code is hosted on GitHub. | Development is currently active and source code is hosted on GitHub. | ||
==Features== | |||
*Automatic SDK detection for any Source game | |||
*Easy editing of different compile configurations, with a GUI describing every different command line setting | |||
*Batch compiling allows for the compiling of many maps in order | |||
*Pack files and automatically build [[Cubemap]]s. | |||
*Works independently from {{hammer|4}} | |||
==Postcompiler fix== | |||
Postcompiler is a program included in {{teamspen|4}}, however, with how Compile Pal is designed, it cannot be ran natively with how a user would normally install Compile Pal. Here are some steps to fix this. | |||
== See alsо == | First, install Compile Pal directly into your game's {{path|bin}} folder. After this, run Compile Pal. Select the desired preset and click the + to the right of the Processes text and click CUSTOM. Next, click the + to the right of Parameters, and put the path to the postcompiler (e.g. {{path|C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler\postcompiler|exe}}). In the arguments section, put the following: {{Code|--propcombine "$path\$file" -game "$gamedir"}}. Finally, in the order tab, drag postcompiler.exe below VBSP and above VVIS. | ||
==See alsо== | |||
*[https://www.youtube.com/watch?v=8__egVS_UI4|briefly review about Compile Pal- ENG] | *[https://www.youtube.com/watch?v=8__egVS_UI4|briefly review about Compile Pal- ENG] | ||
*[https://www.youtube.com/watch?v=SuVV-NwtU_4&t=133s|briefly review about Compile Pal- RUS] | *[https://www.youtube.com/watch?v=SuVV-NwtU_4&t=133s|briefly review about Compile Pal- RUS] | ||
== External links == | == External links == | ||
*[https://compilepal.ruar.ai | *[https://web.archive.org/web/20210519003751/https://compilepal.ruar.ai/ Compile Pal homepage] (archived) | ||
*[https://github.com/ruarai/CompilePal | *[https://github.com/ruarai/CompilePal GitHub Project Page] - The GitHub project page | ||
*[ | *[https://web.archive.org/web/20160607070518/https://facepunch.com/showthread.php?t=1412953 Compile Pal - Easily configurable map compiling]- Facepunch Forums release thread (archived) | ||
{{sdktools|cat=0|0}} | |||
[[Category:Third Party Tools]] | [[Category:Third Party Source Tools]] | ||
[[Category: | [[Category:Source 1 BSP compilers]] |
Latest revision as of 15:06, 20 May 2024




January 2024

Compile Pal | |
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![]() | |
Download | |
Type | Third Party Tool |
Engine | ![]() |
Platforms | ![]() |
Compile Pal is an open source
Source map compiling tool by ruarai.
Compile Pal is designed to be easy to set up and use. Configuration is automatic and it auto detects the last ran SDK. The tool provides batch map compiling capability as well as extremely easy-to-use compiling presets.
Development is currently active and source code is hosted on GitHub.
Features
- Automatic SDK detection for any Source game
- Easy editing of different compile configurations, with a GUI describing every different command line setting
- Batch compiling allows for the compiling of many maps in order
- Pack files and automatically build Cubemaps.
- Works independently from
Hammer
Postcompiler fix
Postcompiler is a program included in TeamSpen's Hammer Addons, however, with how Compile Pal is designed, it cannot be ran natively with how a user would normally install Compile Pal. Here are some steps to fix this.
First, install Compile Pal directly into your game's bin
folder. After this, run Compile Pal. Select the desired preset and click the + to the right of the Processes text and click CUSTOM. Next, click the + to the right of Parameters, and put the path to the postcompiler (e.g. C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler\postcompiler.exe
). In the arguments section, put the following: --propcombine "$path\$file" -game "$gamedir". Finally, in the order tab, drag postcompiler.exe below VBSP and above VVIS.
See alsо
External links
- Compile Pal homepage (archived)
- GitHub Project Page - The GitHub project page
- Compile Pal - Easily configurable map compiling- Facepunch Forums release thread (archived)
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