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{{Underlinked|date=January 2024}}
{{lang|Compile Pal}}
{{lang|Compile Pal}}
{{Compilepal|4}} is an open source Source map [[compiling]] tool by ruarai.
[[File:Compilepal banner.png|center|link=]]


The tool is designed to be easy to setup and use. Configuration is automatic and auto detects the last ran SDK. The tool provides batch map compiling capability as well as extremely easy to use compiling presets.


The tool also provides the option of automatic packing of custom content upon compile. Its asset dependency detection is a lot more refined than those of other tools, usually eliminating the need for any content to be packed by hand.
{{infotable
|type=t2
|engine=2
|state=1
|download=https://github.com/ruarai/CompilePal
|platform={{win|4}}
}}
{{Compilepal|4}} is an open source {{src|4}} map [[compiling]] tool by ruarai.
 
Compile Pal is designed to be easy to set up and use. Configuration is automatic and it auto detects the last ran SDK. The tool provides batch map compiling capability as well as extremely easy-to-use compiling presets.


Development is currently active and source code is hosted on GitHub.
Development is currently active and source code is hosted on GitHub.


Downloads are maintained on the [https://github.com/ruarai/CompilePal GitHub project page.]
==Features==
*Automatic SDK detection for any Source game
*Easy editing of different compile configurations, with a GUI describing every different command line setting
*Batch compiling allows for the compiling of many maps in order
*Pack files and automatically build [[Cubemap]]s.
*Works independently from {{hammer|4}}


==Postcompiler fix==
Postcompiler is a program included in {{teamspen|4}}, however, with how Compile Pal is designed, it cannot be ran natively with how a user would normally install Compile Pal. Here are some steps to fix this.


== See alsо ==
First, install Compile Pal directly into your game's {{path|bin}} folder. After this, run Compile Pal. Select the desired preset and click the + to the right of the Processes text and click CUSTOM. Next, click the + to the right of Parameters, and put the path to the postcompiler (e.g. {{path|C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler\postcompiler|exe}}). In the arguments section, put the following: {{Code|--propcombine "$path\$file" -game "$gamedir"}}. Finally, in the order tab, drag postcompiler.exe below VBSP and above VVIS.
 
==See alsо==
*[https://www.youtube.com/watch?v=8__egVS_UI4|briefly review about Compile Pal- ENG]
*[https://www.youtube.com/watch?v=8__egVS_UI4|briefly review about Compile Pal- ENG]
*[https://www.youtube.com/watch?v=SuVV-NwtU_4&t=133s|briefly review about Compile Pal- RUS]
*[https://www.youtube.com/watch?v=SuVV-NwtU_4&t=133s|briefly review about Compile Pal- RUS]


== External links ==
== External links ==
*[https://compilepal.ruar.ai 'Compile Pal homepage']
*[https://web.archive.org/web/20210519003751/https://compilepal.ruar.ai/ Compile Pal homepage] (archived)
*[https://github.com/ruarai/CompilePal 'GitHub Project Page'] - The GitHub project page
*[https://github.com/ruarai/CompilePal GitHub Project Page] - The GitHub project page
*[http://facepunch.com/showthread.php?t=1412953 'Compile Pal - Easily configurable map compiling']- Facepunch Forums release thread
*[https://web.archive.org/web/20160607070518/https://facepunch.com/showthread.php?t=1412953 Compile Pal - Easily configurable map compiling]- Facepunch Forums release thread (archived)
 
{{sdktools|cat=0|0}}


[[Category:Third Party Tools]]
[[Category:Third Party Source Tools]]
[[Category:Level Design]]
[[Category:Source 1 BSP compilers]]

Latest revision as of 15:06, 20 May 2024

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January 2024
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Compilepal banner.png


Compile Pal
Released-64px.png Released!
Download
TypeThird Party Tool
EngineSource Source
PlatformsWindows Windows
 

Compile Pal Compile Pal is an open source Source Source map compiling tool by ruarai.

Compile Pal is designed to be easy to set up and use. Configuration is automatic and it auto detects the last ran SDK. The tool provides batch map compiling capability as well as extremely easy-to-use compiling presets.

Development is currently active and source code is hosted on GitHub.

Features

  • Automatic SDK detection for any Source game
  • Easy editing of different compile configurations, with a GUI describing every different command line setting
  • Batch compiling allows for the compiling of many maps in order
  • Pack files and automatically build Cubemaps.
  • Works independently from Hammer Hammer

Postcompiler fix

Postcompiler is a program included in TeamSpen's Hammer Addons TeamSpen's Hammer Addons, however, with how Compile Pal is designed, it cannot be ran natively with how a user would normally install Compile Pal. Here are some steps to fix this.

First, install Compile Pal directly into your game's 🖿bin folder. After this, run Compile Pal. Select the desired preset and click the + to the right of the Processes text and click CUSTOM. Next, click the + to the right of Parameters, and put the path to the postcompiler (e.g. 🖿C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler\postcompiler.exe). In the arguments section, put the following: --propcombine "$path\$file" -game "$gamedir". Finally, in the order tab, drag postcompiler.exe below VBSP and above VVIS.

See alsо

External links