Category:De/Level Design: Difference between revisions
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[[File:Source-logo.png|200px|link=|Source]] <b>Wilkommen zum Source Level Editing</b> | |||
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== Erste Schritte == | == Erste Schritte == | ||
* | * {{L|Level Design Overview|Einführung in die Levelbearbeitung}} | ||
* | * {{L|Your First Map|Deine erste map}} | ||
* | * {{L|Inputs_and_Outputs|Inputs und outputs}} | ||
== Hammer Editor == | |||
* ''{{LCategory|Hammer|Hammer Editor Dokumentation}}'' | |||
* {{L|Hammer What's New|Was ist neu}} | |||
* {{L|Hammer Hotkey Reference|Übersicht Tastenkombinationen}} | |||
* {{L|Hammer Feature Requests|Hammer Verbesserungsvorschläge}} | |||
* {{L|Hammer++}}, Der neue Editor für {{Counter-Strike: Global Offensive|4}}, {{Team Fortress 2|4}}, {{Counter-Strike: Source|4}}, {{Day of Defeat: Source|4}}, {{hl2dm|4}}, {{Half-Life 2|4}}, {{src13mp|4}} und {{src13|4}} | |||
== Allgemeines == | == Allgemeines == | ||
* | * {{L|Dimensions|Dimensionen}} | ||
* | * {{L|Optimization/Level Design|Optimierung}} | ||
* | * {{L|Hammer Face Edit Dialog|Das Face Edit Werkzeug}} | ||
* | * {{L|Displacement|Displacement Oberflächen (Terrain)}} | ||
* | * {{L|Prop Types Overview|prop_-Typen Übersicht}} | ||
* | * {{L|Skybox (2D)|2D Skyboxen}} | ||
* | * {{L|Grouping and VisGrouping|Grouping und VisGrouping}} | ||
* | * {{L|Entity Hierarchy (parenting)|Entityhierarchien (Vererbung)}} | ||
* | * {{L|Filter Applications|Filteranwendungen}} | ||
* | * {{L|List of entities|Entity list}} | ||
* | * {{L|Prefab|Erstellen und Benutzen von Prefabs}} | ||
* | * {{L|Adding Water|Hinzufügen von Wasser}} | ||
{{todo|Mehr Informationen hinzufügen}} | |||
== Beleuchtung == | == Beleuchtung == | ||
* | * {{L|Lighting|Beleuchtung}} | ||
* | * {{L|HDR Lighting Basics|HDR Beleuchtungsgrundlagen}} | ||
* | * {{L|Intermediate Lighting|Fortgeschrittene Beleuchtung}} | ||
* | * {{L|Advanced Lighting|Erweiterte Beleuchtung}} | ||
{{todo|Mehr Informationen hinzufügen}} | |||
== Bereiche verbinden == | == Bereiche verbinden == | ||
<!--* | <!--* {{L|Ramps and Stairs|Rampen und Treppen}}--> | ||
* | * {{L|Doors|Türen}} | ||
* | * {{L|Working Ladders|Funktionierende Leitern}} | ||
<!--* | <!--* {{L|Moving Platforms|Bewegte Platformen}}--> | ||
* | * {{L|Elevators|Aufzüge}} | ||
* | * {{L|Teleporters|Teleporter}} | ||
{{todo|Mehr Informationen hinzufügen}} | |||
== Detaillierung == | == Detaillierung == | ||
* | * {{L|Environmental Lighting, Sun, Weather, & OutDoors|Umweltbeleuchtung, Sonne, Wetter & Außenbereiche}} | ||
* | * {{L|Displacement Grass|Displacement-Gras;}} | ||
* | * {{L|Glass & Windows|Glas & Fenster}} | ||
* | * {{L|Cables and Ropes|Kabel und Seile}} | ||
* | * {{L|Sound and Music|Sound und Musik}} | ||
{{todo|Mehr Informationen hinzufügen}} | |||
== Spezialeffekte == | == Spezialeffekte == | ||
<!--* | <!--* {{L|Buttons|Knöpfe}}--> | ||
* | * {{L|Physics}} | ||
* | * {{L|Physics Entity Overview|phys_-Entity Übersicht}} | ||
* | * {{L|Trains|Züge}} | ||
* | * {{L|Beams and Lasers|Strahlen und Laser}} | ||
* | * {{L|Explosions (level design)|Explosionen (Leveldesign)}} | ||
* | * {{L|Dust, Fog, & Smoke|Staub, Nebel & Rauch}} | ||
* | * {{L|Color correction (concept)|Farbkorrektion}} | ||
* | * {{L|Lists of Special Effects in level design|Liste von Spezialeffekten}} | ||
{{todo|Mehr Informationen hinzufügen}} | |||
== NPCs und AI == | == NPCs und AI == | ||
* | * {{L|Introduction_to_AI|Einführung in die AI}} | ||
* | * {{L|Nodegraph}} | ||
{{todo|Mehr Informationen hinzufügen}} | |||
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==Spezifische Engines== | |||
===Source 2 Engine=== | |||
:{{source2}} {{L|Source 2 Basic Level Creation|Source 2 Level Creation}} | |||
:{{todo| Erstellen}} | |||
===GoldSource-Engine=== | |||
:{{gldsrc}} {{L|Goldsource Basic Level Creation|Goldsource Level Creation}} | |||
== Spielspezifische Artikel == | == Spielspezifische Artikel == | ||
===Source 2 Engine=== | |||
:{{S&box}} {{L|S&box}} | |||
:{{HL:A}} {{L|Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx}} | |||
:{{dota2}} {{L|Dota 2 Level Creation|Dota 2}} | |||
{{todo|Mehr Informationen hinzufügen}} | |||
===Source Engine=== | |||
:{{source}} {{L|Source Mods Level Creation|Source Mods}} | |||
:{{as}} {{L|Alien Swarm Level Creation|Alien Swarm}} | |||
:{{bms}} {{L|Black Mesa Level Creation|Black Mesa}} | |||
:{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}} | |||
:{{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}} | |||
:{{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}} | |||
:{{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}} | |||
:{{gmod}} {{L|Garry's Mod Level Creation|Garry's Mod}} | |||
:{{hl2}} {{LCategory|Half-Life 2 level design|Half-Life 2}} | |||
:{{HL2dm}} {{L|Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch}} | |||
:{{INFRA}} {{L|INFRA Level Creation|INFRA}} | |||
:{{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}} | |||
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}} | |||
:{{portal}} {{L|Portal Level Creation|Portal}} | |||
:{{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}} | |||
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}} | |||
:{{sfm}} {{L|Source Filmmaker Level Creation|Source Filmmaker}} | |||
:{{tf2}} {{L|Team Fortress 2 Level Creation|Team Fortress 2}} | |||
:{{ship}} {{L|The Ship Level Creation|The Ship}} | |||
:{{vtmb}} {{L|Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines}} | |||
{{todo|Hinzufügen von Gmod, HL2DM und Black Mesa Mapping Guides}}<br> | |||
{{todo|Mehr Informationen hinzufügen}} | |||
===Goldsource Engine=== | |||
:{{gldsrc}} {{L|Gldsrc Mods Level Creation|Goldsrc Mods}} | |||
:{{cs}} {{L|Counter-Strike Level Creation|Counter-Strike}} | |||
:{{dod}} {{L|Day of Defeat Levels|Day of Defeat}} | |||
:{{DMC}} {{LCategory|Deathmatch Classic Level Design|Deathmatch Classic}} | |||
:{{HL1}} {{LCategory|Half-Life Level Design|Half-Life}} | |||
:{{HL1:BS}} {{LCategory|Half-Life: Blue Shift Level Design|Half-Life: Blue Shift}} | |||
:{{HL1:OP4}} {{LCategory|Half-Life Opposing Force Level Design|Half-Life: Opposing Force}} | |||
:{{ricochet}} {{L|Ricochet Level Creation|Ricochet}} | |||
:{{TFC}} {{L|Team Fortress Classic Level Creation|Team Fortress Classic}} | |||
{{todo|Mehr Informationen hinzufügen}} | |||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== Abrunden des Leveldesigns == | |||
* | == Abrunden und Beeenden des Leveldesigns == | ||
* | * {{L|3D Skybox|3D Skyboxen}} | ||
* | * {{L|Cubemaps}} | ||
* | * {{L|Optimization/Level Design|Optimierung}} | ||
* | * {{L|Expert compile mode|Expertenkompilemodus}} | ||
* | * {{L|Bspzip|Bspzip (eingebetteter zusätzlicher Inhalt)}} | ||
* {{L|Pre-publication evaluation|Vorabveröffentlichung}} | |||
== Designtheorie == | == Designtheorie == | ||
* | * {{L|Color Theory in Level Design|Farblehre im Leveldesign}} | ||
* | * {{L|Map Compiling Theory|Mapkompilierungstheorie}} | ||
* [[User:Remmiz/Mapping Process|Mappingprozess]] | * [[User:Remmiz/Mapping Process|Mappingprozess]] | ||
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== Problemlösungen == | == Problemlösungen == | ||
* | * {{L|Troubleshooting Level Design|Fehlerbehebung beim Level Design}} | ||
* | * {{LCategory|Level Design FAQ|Level Design: FAQ}} | ||
* | * {{L|Showbudget|Benutzung des Showbudget Panels}} | ||
* | * {{L|Compile Errors|Kompilerfehler}} | ||
* | * {{L|Source SDK FAQde|Source SDK: FAQ}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== Externe Links == | == Externe Links == | ||
* {{L|Level Design Video Tutorials|Videotutorials Leveldesign}} - Eine Liste von Videotutorials, die sich auf das Sourcemapping beziehen. | |||
* | * {{L|Mapping Sites|Mappingseiten}} - Seiten über Mapping, Tutorials und Artikel darüber | ||
* | * {{L|General Sites|Allgemeine Seiten}} - Seiten mit einer großen Vielfalt an Beiträgen zum Mapping | ||
* | * {{L|Map Archive Sites|Maparchivseiten}} - Seiten wo man Maps von Valve's Spielen downloaden kann | ||
* | * {{L|File Hosting Sites|Dateihosting Seiten}} - Eine Liste von zuverlässlichen Webseiten, die selbst erstellte Maps hosten | ||
* | * {{L|Image Hosting Sites|Bilderhosting Seiten}} - Eine Liste von zuverlässlichen Webseiten um Screenshots der selbst erstellten Maps auszutauschen | ||
* | * {{L|News Site List|Nachrichtenseiten}} - Eine Liste von Webseiten zur Reklame/Werben und Diskussion deiner Map | ||
* | |||
{{category end}} | {{category end}} | ||
{{translate}} | |||
__NOTOC__ | __NOTOC__ | ||
{{cleanup|Not easy to use with 526 direct links or redirects}} | |||
{{ACategory|Modding}} | |||
{{ACategory|Entry pages}} | |||
Latest revision as of 13:50, 12 July 2024
Wilkommen zum Source Level Editing

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This category has the following 5 subcategories, out of 5 total.
H
- De/Half-Life 2 level design (empty)
L
- De/Level Design FAQ (1 P)
- De/Level Design Tutorials (4 P)
P
- De/Portal 2 Level Design (14 P)
Pages in category "De/Level Design"
The following 46 pages are in this category, out of 46 total.