Softimage Mod Tool: Difference between revisions

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Program used to make models for HL2. There are three commercial versions, XSI Foundation, Essentials, and Advanced.
{{lang|Softimage Mod Tool}}


----
:''See [[:Category:XSI]] for tutorials.''


XSI Mod Tool (Based on SOFTIMAGE|XSI Foundation 4.2) is available for FREE.[http://www.softimage.com/products/Mod/v4/ Official Website]
<div style="float:right;border:0px solid #AAAAAA;font-size:x-small;text-align:center;padding:.5em .5em .1em;margin-left:1.5em;">
*Download it from: [http://www.download.com/Softimage-XSI-Mod-Tool/3000-2121_4-10357185.html download.com], [http://www.fileplanet.com/files/140000/148790.shtml FilePlanet], [http://www.fileshack.com/file.x?fid=6024 FileShack]
[[File:Softimagemodtool-logo.jpg|center|300px|Mod Tool logo]]
*[http://www.softimage.com/MOD/v42/?target=activate Free registration needed]
'''[[#External links|Download mirrors]]
*Save scenes in .exp file format which commercial XSI can't read
</div>
*Can import .xsi, .3ds, .x files
*With Valve Source addon(ValveSource.0105.01.xsiaddon, found in <code>sourcesdk/xsi</code>)
**Import/export .smd files(7,500-triangle limit for exported models)
**Import/export .vmf files
**Valve rigs(default, male, female, guide) included
*See also [http://www.softimage.com/products/Mod/v42/version_limitations/ Version Limitations]


==Tutorials==
This tool is completely outdated since 2016. Everything below is legacy information.
===Generic XSI Tutorials===
{{todo|what rendered it obsolete?}}
*[http://www.xsibase.com xsibase.com]


*[http://www.edharriss.com edharriss.com]
The {{softimgmod|4.1}} (formerly XSI Mod Tool) was a completely free version of the professional [[Wikipedia:Autodesk Softimage|Autodesk Softimage]] modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.


*[[XSI Beginner Tutorial]]
The ValveSource Add-On offers:
* [[SMD]] export and import
* [[VMF]] export and import
* [[Weightmap]] export and import
* Various [[skeleton]] tools and sample rigs


*[[XSI Texturing]]
{{note|The plugin distributed in the Source SDK (<code>ValveSource.0105.01</code>) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.}}


*[[XSI Animation]]
{{note|The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.}}
[[File:Xsimodtool-workspace.jpg|right|thumb|300px|The [[Antlion Guard]] in Mod Tool 6.]]


===Quickstart Guide for Max/Maya/Lightwave users===
== Version 6.01 limitations ==
*[http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart]
XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:
*[http://www.animagic.net/Articles/Max2XSI1.aspx DISCREET 3DS MAX TO SOFTIMAGE XSI TRANSITION TIPS]
* Only DXFX and CGFX material types are supported; mental ray materials are not supported.
*[http://www.xsibase.com/users/rick_walia/maya2xsi_quickstart.php  Maya 2 XSI Quickstart Guide]
* Supports polygonal mesh primitives only.
*[http://www.xsibase.com/users/Lightwave%20to%20XSI%20Quickstart.pdf Lightwave 2 XSI Quick Start(pdf)]
* Exported geometry is limited to 64000 triangles.
* Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
* Maximum resolution for Ultimapper maps is 512x512.
* Images output using the hardware renderer are limited to a maximum resolution of 512x512.


===Source Tutorials===
== Migrating to Softimage ==


*[[Overview of Model Creation]]
* [http://www.stefandidak.com/pub/xsi1.php 3DS Max to XSI Transition Tips]


*[[Compiling Models Basics]]
== External links ==


*[[Creating Characters]]
* [http://www.autodesk.com/products/softimage Autodesk Softimage] - Official site
* [http://softimage.wiki.softimage.com/index.php/Main_Page Softimage Wiki] - Official wiki
* [http://area.autodesk.com/forum/autodesk-softimage-modtools/valve-source-40half-life-241/ ModTool AREA::Discussions] - Autodesk community forum


*[[Creating Viewmodels]]
* Download mirrors:
** Mod Tool 7.5
*** [http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75 ModDB]
** Mod Tool 6
*** [http://www.fileplanet.com/148790/140000/fileinfo/Half-Life-2---SOFTIMAGE|XSI-Mod-Tool-v6 FilePlanet]
** ValveSource AddOn
*** [http://images.autodesk.com/adsk/files/valvesource.6.02.zip Autodesk] (direct link)


*[[Replacing HL2DM player models with XSI Mod Tool]]
== See also ==


*[[Converting brush structures in your map into a prop_static with XSI Mod Tool]]
* [[:Category:XSI|XSI tutorials]]
 
{{sdktools|0}}
*[http://www.gamedesign.net/node/1002 Creating a 'prop_physics entity' by yesukai]
[[category:Third Party Tools]]
 
[[category:XSI]]
*[http://www.xsiwill.com/ModToolsTutorial/ModCharacter.htm Creating a Custom Character for Half-Life 2 Using the SOFTIMAGE XSI Mod Tool by Dominic Laflamme]
 
*[http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2 by Joseph Spataro]
:'''note''': File Structure in this tutorial is outdated. Replace <code>sourcesdk/cstrike_sample_content</code> with <code>sourcesdk_content/cstrike</code>. See [[Source SDK Files and Directory Structure]] for details.
 
*[http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html Setup Guide for Half-Life 2 Modeling by Veazie]
 
*[http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a Simple Half-Life 2 Model Using XSI (A Simple Texture Mapped Cube that can be used as a prop_static) by Veazie]
 
*[http://veazie.org/Tutorials/twhl_anim_tut/anim_tut.html A Simple Animated Model Using XSI (Create a "Pump" Model to Use as a prop_dynamic) by Veazie]
 
*[http://veazie.org/Tutorials/twhl_character_tut/character_tut.htm Create a Custom Sequence for the SDK Character Model (Using XSI animation capabilities) by Veazie]
 
*[http://veazie.org/Tutorials/XSICustomCharacter/HL2_Custom_Character.html Creating a Custom HL2 Character Using XSI by Veazie]
 
*[http://veazie.org/Tutorials/XSIAddingEyes/HL2_Adding_Eyes.html Adding Eyes to Your Character Model by Veazie]
 
*[http://tutorials.moddb.com/109/?fpage=0 Physics Props- From XSI to HL2 by Stuffie]
 
==Video Tutorials==
[http://halflife2.filefront.com/files/Half-Life_2/Tutorials_and_Guides/VTMs;4385 Colt 1911 XSI Video Tutorial by desty] - 5 hour video tutorial which shows the whole modeling process. Reference pictures and renders file are also available.
 
[http://www.3dbuzz.com 3D Buzz] - "Introduction to XSI" 5 hour VTM series
 
[http://www.3d-palace.com/ 3D-Palace]
 
[http://www.digitaltutors.com/digital_tutors/tutorials.php?cat=xsi Digital-Tutors] - XSI free turorials
 
==Samples==
SourceSDK contains various character/weapon/vehicle sample scenes (.scn) for XSI. See "sourcesdk_content/<game name>/modelsrc/..." You can replace the model to make your own characters/weapons/vehicles.
 
Also there is [http://www11.plala.or.jp/nkinta/hl2.htm Korin XSI Mod Tool Scene data] released by nkinta. It shows how to make an Alyx replacement model with full facial animations.
 
[[category:Tools]]
[[category:Modeling]]

Latest revision as of 18:14, 7 January 2024

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See Category:XSI for tutorials.
Mod Tool logo

Download mirrors

This tool is completely outdated since 2016. Everything below is legacy information.

Todo: what rendered it obsolete?

The Softimage Mod Tool Softimage Mod Tool (formerly XSI Mod Tool) was a completely free version of the professional Autodesk Softimage modeling package. It had most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction. With the release of Softimage 2014, it was discontinued.

The ValveSource Add-On offers:

Note.pngNote:The plugin distributed in the Source SDK (ValveSource.0105.01) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.
Note.pngNote:The ValveSource plugin should work correctly with Mod Tool 7.5. However, if it does not work correctly for you in Mod Tool 7.5, you may want to try it in Mod Tool 6.01 instead.
The Antlion Guard in Mod Tool 6.

Version 6.01 limitations

XSI Mod Tool 6.01 supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:

  • Only DXFX and CGFX material types are supported; mental ray materials are not supported.
  • Supports polygonal mesh primitives only.
  • Exported geometry is limited to 64000 triangles.
  • Mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled.
  • Maximum resolution for Ultimapper maps is 512x512.
  • Images output using the hardware renderer are limited to a maximum resolution of 512x512.

Migrating to Softimage

External links

See also