Modo: Difference between revisions

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(Created page with "'''Modo''' is an increasingly popular 3D modeling application, and is known to be used at Valve. It has seen widespread adoption for its extensive interfac...")
 
(Updated to show discontinued status of Modo Software.)
 
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'''Modo''' is an increasingly popular [[:Category:Modeling|3D modeling]] application, and is known to be used at Valve. It has seen widespread adoption for its extensive interface customization, modeling, sculpting, painting, rendering, and rudimentary animation toolset. It is available on Windows and Mac OS and has seen innovative development since its initial release in 2004.
[[File:modo_screenshot.png|right|thumb|Pyro model in Modo 501]]
 
{{modo|4.1}} is a discontinued [[:Category:Modeling|3D modeling]] application created by [http://www.luxology.com/ Luxology] (former developers of [[Lightwave]]). Modo is known to be used at Valve. It has extensive mesh editing capabilities and character animation tools. It was available on Windows and OS X.


== Configuration ==
== Configuration ==
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Models built with Metric or English units will appear 1/1000 their actual size in-game. If you have already built your model and need to convert it to Game Units, the easiest method is using the Absolute Scale tool to automatically reset the scale of the model.
Models built with Metric or English units will appear 1/1000 their actual size in-game. If you have already built your model and need to convert it to Game Units, the easiest method is using the Absolute Scale tool to automatically reset the scale of the model.


== Exporting ==
== Native Exporting ==


Static models can be exported to OBJ file format and compiled directly with [[Studiomdl]], without the need for exporting to SMD file format. This currently works with static props and was introduced with the Orange Box tools.
Static models without collision meshes can be exported to OBJ file format and compiled natively with [[Studiomdl]], without the need for exporting to SMD file format. OBJ support was introduced with The Orange Box tools, and currently only supports static meshes.


Models will otherwise need to be exported to OBJ and imported into an application that supports SMD file format.
Collision meshes are not supported in OBJ file format and will produce errors if included.


== External links ==
== Plug-in Exporting ==
*[http://www.luxology.com/modo/ Luxology Modo] Official site.
*[http://forums.luxology.com/discussion/ Luxology Forum] Official forum for discussions on Modo.


*[http://forums.luxology.com/discussion/topic.aspx?id=21324 SMD Exporter] by Talon


[[Category:Third_Party_Tools]][[Category:Modeling]][[Category:Modo]]
== External links ==
*[https://web.archive.org/web/20050205012032/http://www.luxology.com/modo/ Luxology Modo] Official site (From the Internet Archive)).
*[https://web.archive.org/web/20110322211104/http://forums.luxology.com/discussion/ Luxology Forum] Official forum for discussions on Modo (From the Internet Archive).
{{sdktools|0}}
[[Category:Third_Party_Tools]]
[[Category:Modeling]]
[[Category:Modo]]

Latest revision as of 09:54, 19 January 2025

Pyro model in Modo 501

Modo Modo is a discontinued 3D modeling application created by Luxology (former developers of Lightwave). Modo is known to be used at Valve. It has extensive mesh editing capabilities and character animation tools. It was available on Windows and OS X.

Configuration

Properly exporting models requires you to set the unit system to Game Units for the model to scale properly. Meters per Game Unit should be set to 1.0 to avoid additional conflicts. 1 Game Unit in Modo is equivalent to 1 Game Unit in Hammer.

Models built with Metric or English units will appear 1/1000 their actual size in-game. If you have already built your model and need to convert it to Game Units, the easiest method is using the Absolute Scale tool to automatically reset the scale of the model.

Native Exporting

Static models without collision meshes can be exported to OBJ file format and compiled natively with Studiomdl, without the need for exporting to SMD file format. OBJ support was introduced with The Orange Box tools, and currently only supports static meshes.

Collision meshes are not supported in OBJ file format and will produce errors if included.

Plug-in Exporting

External links

  • Luxology Modo Official site (From the Internet Archive)).
  • Luxology Forum Official forum for discussions on Modo (From the Internet Archive).