Special effects: Difference between revisions

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{{Abstract Coding}}
{{Abstract Coding}}
{{Abstract Mapping}}
{{Abstract Mapping}}
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===Entities===
===Entities===
These are effects that can be added to maps without messing with code or configuration files.
These are effects that can be added to maps without messing with code or configuration files.
*[[env_beam]] — laser or column of light; see also [[env_laser]]
*[[env_beam]] — laser or column of light; See also [[env_laser]]
*[[env_blood]] — spatters blood
*[[env_blood]] — spatters blood
*[[env_bubbles]] — creates bubbles inside a volume
*[[env_bubbles]] — creates bubbles inside a volume
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*[[env_firesource]] — causes nearby combustible items to burn
*[[env_firesource]] — causes nearby combustible items to burn
*[[env_flare]] — red flare (like a road flare)
*[[env_flare]] — red flare (like a road flare)
*[[env_fog_controller]] — adds fog to level; see also [[Dust, Fog, & Smoke]]
*[[env_fog_controller]] — adds fog to level; See also [[Dust, Fog, & Smoke]]
*[[env_funnel]] — teleporter funnel effect from HL1
*[[env_funnel]] — teleporter funnel effect from HL1
*[[env_gunfire]] — shoots [[Wikipedia:Tracer ammunition|tracers]]
*[[env_gunfire]] — shoots [[Wikipedia:Tracer ammunition|tracers]]
*[[env_laser]] — laser; see also [[env_beam]]
*[[env_laser]] — laser; See also [[env_beam]]
*[[env_lightglow]] — puts a glowing halo around a light source
*[[env_lightglow]] — puts a glowing halo around a light source
*[[env_muzzleflash]]  
*[[env_muzzleflash]]  
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*[[env_rotorshooter]] — shoots out gibs when near a helicopter
*[[env_rotorshooter]] — shoots out gibs when near a helicopter
*[[env_rotorwash]] — causes small objects to blow around when near a helicopter
*[[env_rotorwash]] — causes small objects to blow around when near a helicopter
*[[env_screenoverlay]] — superimposes an image over the player's view; see also [[script_intro]]
*[[env_screenoverlay]] — superimposes an image over the player's view; See also [[script_intro]]
*[[env_shake]] — vibrations, tremors, and earthquakes
*[[env_shake]] — vibrations, tremors, and earthquakes
*[[env_shooter]] — shoots entities, models, or sprites
*[[env_shooter]] — shoots entities, models, or sprites
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==Camera==
==Camera==
*[[Custom camera effects]]
*[[Custom camera effects]]
[[Category:Hubs]]

Latest revision as of 09:04, 27 June 2025

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Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

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Entities

These are effects that can be added to maps without messing with code or configuration files.

Modeling

Coding

Camera