分类:中文
中文页面的分类。其他语言(的分类)也有。
See also: 繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 76 subcategories, out of 76 total.
A
C
Z
{
Pages in category "Chinese"
The following 200 pages are in this category, out of 711 total.
(previous page) (next page){
- Zh/Dota 2 Workshop Tools/Panorama/Debugger
- Zh/Dota 2 Workshop Tools/Panorama/Events
- Zh/Dota 2 Workshop Tools/Panorama/GameUI SetMouseCallback Example
- Zh/Dota 2 Workshop Tools/Panorama/Javascript/API
- Zh/Dota 2 Workshop Tools/Panorama/Javascript:zn-cn
- Zh/Dota 2 Workshop Tools/Panorama/Localization
- Zh/Dota 2 Workshop Tools/Panorama/Panels
- Zh/Dota 2 Workshop Tools/Panorama/Valve Provided UI
- Zh/Dota 2 Workshop Tools/Particles
- Zh/Dota 2 Workshop Tools/Particles/Particle Effect Tutorial 1
- Zh/Dota 2 Workshop Tools/Particles/Particle Performance
- Zh/Dota 2 Workshop Tools/Particles/Particle System Overview
- Zh/Dota 2 Workshop Tools/Script Filters
- Zh/Dota 2 Workshop Tools/Scripting
- Zh/Dota 2 Workshop Tools/Scripting/Abilities Data Driven
- Zh/Dota 2 Workshop Tools/Scripting/Abilities Data Driven Example
- Zh/Dota 2 Workshop Tools/Scripting/Abilities Scripted
- Zh/Dota 2 Workshop Tools/Scripting/API
- Zh/Dota 2 Workshop Tools/Scripting/Built-In Engine Events
- Zh/Dota 2 Workshop Tools/Scripting/Constants
- Zh/Dota 2 Workshop Tools/Scripting/Creating a Tower Example
- Zh/Dota 2 Workshop Tools/Scripting/Data Driven Motion Controller Example
- Zh/Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer
- Zh/Dota 2 Workshop Tools/Scripting/Getting Started
- Zh/Dota 2 Workshop Tools/Scripting/Heroes internal names
- Zh/Dota 2 Workshop Tools/Scripting/Simple Trigger that calls Lua
- Zh/Dota 2 Workshop Tools/Scripting/ThinkerFunctions
- Zh/Dota 2 Workshop Tools/VMDL/Animation
- Zh/Dota 2 Workshop Tools/VMDL/Attachments
- Zh/Dota 2 Workshop Tools/VMDL/Hitboxes
- Zh/Dota 2 Workshop Tools/VMDL/Internal External References
- Zh/Dota 2 Workshop Tools/VMDL/LodGroup
- Zh/Dota 2 Workshop Tools/VMDL/MaterialGroups
- Zh/Dota 2 Workshop Tools/VMDL/MaterialRemap
- Zh/Dota 2 Workshop Tools/VMDL/Mesh
- Zh/Dota 2 Workshop Tools/VMDL/MeshGroup
- Zh/Dota 2 Workshop Tools/VMDL/PhysicsMesh
- Zh/Dota 2 Workshop Tools:zh-cn/Panorama/CSS Properties
- Zh/DuctTape
- Zh/Elevators
- Zh/Entity
- Zh/Entity Hierarchy (parenting)
- Zh/Entity limit
- Zh/Entity Scripts
- Zh/Entropy : Zero
- Zh/Entropy : Zero 2
- Zh/Entspy
- Zh/Env beam
- Zh/Env beverage
- Zh/Env blood
- Zh/Env bubbles
- Zh/Env credits
- Zh/Env cubemap
- Zh/Env cubemap fog
- Zh/Env dof controller
- Zh/Env dustpuff
- Zh/Env effectscript
- Zh/Env entity igniter
- Zh/Env entity maker
- Zh/Env explosion
- Zh/Env fade
- Zh/Env fire
- Zh/Env firesensor
- Zh/Env firesource
- Zh/Env fog controller
- Zh/Env funnel
- Zh/Env hudhint
- Zh/Env instructor hint
- Zh/Env laser
- Zh/Env lightglow
- Zh/Env message
- Zh/Env microphone
- Zh/Env particle performance monitor
- Zh/Env particlelight
- Zh/Env physexplosion
- Zh/Env player surface trigger
- Zh/Env projectedtexture
- Zh/Env rotorwash emitter
- Zh/Env screenoverlay
- Zh/Env shake
- Zh/Env smoketrail
- Zh/Env soundscape
- Zh/Env sun
- Zh/Env weaponfire
- Zh/Environmental Lighting, Sun, Weather, & Outdoors
- Zh/Expensive
- Zh/Explosions
- Zh/Exporting a model
- Zh/Faceposer
- Zh/FastDL
- Zh/FGD
- Zh/Fog volume
- Zh/Func areaportal
- Zh/Func brush
- Zh/Func detail
- Zh/Func door
- Zh/Func extinguisher
- Zh/Func instance
- Zh/Func ladder
- Zh/Func nav attribute region
- Zh/Func nav avoidance obstacle
- Zh/Func nav blocker
- Zh/Func orator
- Zh/Func simpleladder
- Zh/Func timescale
- Zh/Func viscluster
- Zh/Game initialization
- Zh/Gameinfo.txt
- Zh/Games Supported By The Source SDK
- Zh/GameUI
- Zh/Garry's Mod
- Zh/GCFScape
- Zh/Generic Keyvalues, Inputs and Outputs
- Zh/Getting Started
- Zh/Getting the portalgun at the start of map correctly
- Zh/Glass & Windows
- Zh/Glass creation (GoldSrc)
- Zh/GoldSrc
- Zh/Grenade launcher projectile
- Zh/Grouping and VisGrouping
- Zh/Half-Life
- Zh/Half-Life (PS2)
- Zh/Half-Life 2
- Zh/Half-Life 2 (Xbox)
- Zh/Half-Life 2 Sky List
- Zh/Half-Life 2 Vehicles
- Zh/Half-Life 2: Deathmatch
- Zh/Half-Life 2: Episode One
- Zh/Half-Life 2: Episode Two
- Zh/Half-Life 2: Lost Coast
- Zh/Half-Life Deathmatch: Source
- Zh/Half-Life SDK
- Zh/Half-Life SDK/Installing and Launching Tools
- Zh/Half-Life series
- Zh/Half-Life: Alyx
- Zh/Half-Life: Alyx Workshop Tools
- Zh/Half-Life: Alyx Workshop Tools/Addon Sounds
- Zh/Half-Life: Alyx Workshop Tools/Animgraph
- Zh/Half-Life: Alyx Workshop Tools/Examples
- Zh/Half-Life: Alyx Workshop Tools/Installing and Launching Tools
- Zh/Half-Life: Alyx Workshop Tools/Introduction
- Zh/Half-Life: Alyx Workshop Tools/Level Design
- Zh/Half-Life: Alyx Workshop Tools/Level Design/3D Skybox Creation
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Buttons
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Doors
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Energy Gun
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Flashlight
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Gordon Gloves
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Launching Custom Maps
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Map Extensions
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Visibility
- Zh/Half-Life: Alyx Workshop Tools/Level Design/Vort Energy Gloves
- Zh/Half-Life: Alyx Workshop Tools/Lua Scripting
- Zh/Half-Life: Alyx Workshop Tools/Lua Scripting/Getting Started
- Zh/Half-Life: Alyx Workshop Tools/Modding
- Zh/Half-Life: Alyx Workshop Tools/Modding/Creating an Addon
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Chapter creation
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Creating a mod
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Installing a mod
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Releasing a mod
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Saving maps ingame
- Zh/Half-Life: Alyx Workshop Tools/Modding/Source2mod/Setting a Steam Library icon
- Zh/Half-Life: Alyx Workshop Tools/Modeling
- Zh/Half-Life: Alyx Workshop Tools/Modeling/Model Creation
- Zh/Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting
- Zh/Half-Life: Alyx Workshop Tools/Particles
- Zh/Half-Life: Alyx Workshop Tools/Postprocessing
- Zh/Half-Life: Alyx Workshop Tools/Reference
- Zh/Half-Life: Alyx Workshop Tools/Scripting API
- Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker
- Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker/Extracting Assets From The Workshop
- Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker/Fixing Game Lighting
- Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker/Source 2 Filmmaker Theory
- Zh/Half-Life: Alyx Workshop Tools/Source Filmmaker/Working With Volumetrics
- Zh/Half-Life: Blue Shift
- Zh/Half-Life: Decay
- Zh/Half-Life: Opposing Force
- Zh/Half-Life: Source
- Zh/Hammer Face Edit Dialog
- Zh/Hammer Hotkey Reference
- Zh/Hammer Manual Configuration
- Zh/Hammer++
- Zh/Hazard Course
- Zh/Hazard Team Compile Tool
- Zh/HDR
- Zh/HDR Lighting Settings
- Zh/Hint brush
- Zh/HLSL
- Zh/How to Develop a Map That Works
- Zh/Id Tech 2
- Help:Zh/Images
- Zh/Impulse
- Zh/Info ambient mob
- Zh/Info director
- Zh/Info elevator floor
- Zh/Info item position
- Zh/Info player start
- Zh/Info survivor position
- Zh/Info target instructor hint