分类:中文
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中文页面的分类。其他语言(的分类)也有。
See also: 繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 ![]() 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 76 subcategories, out of 76 total.
A
- Zh/Administration (empty)
- Zh/AI Programming (3 P)
- Zh/Alien Swarm (empty)
- AMHC 汉化 (78 P)
C
- Zh/CONFIRM (49 P)
- Zh/Console variables (empty)
- Zh/Custom FGDs (1 P)
D
- Zh/Dedicated Server (9 P)
E
- Zh/Engine branches (9 P)
- Zh/Entity Templates (empty)
F
- Zh/Flag Templates (empty)
G
- Zh/GoldSrc Level Design (empty)
H
- Zh/Half-Life 2 level design (empty)
- Zh/Hammer (10 P)
I
- Zh/Inline note templates (empty)
- Zh/Input Templates (empty)
- Zh/Internal entities (1 P)
K
- Zh/Keyvalue Templates (empty)
L
- Zh/Left 4 Dead 2 Entities (10 P)
- Zh/Level Design FAQ (2 P)
- Zh/Level Design Tutorials (3 P)
- Zh/List of Shader Parameters (empty)
M
- Zh/Modeling (9 P)
N
- Zh/Navbox templates (empty)
- Zh/Non-internal entity (empty)
- Zh/NPCs (1 P)
O
- Zh/Output Templates (empty)
P
- Zh/Particle System (10 P)
- Zh/Point Entities (6 P)
- Zh/Portal 2 (1 P)
- Zh/Portal 2 Level Design (14 P)
- Zh/Portal level design (empty)
R
- Zh/Regions & Atmospheres (3 P)
- Zh/Round-Preserved Entities (3 P)
S
- Zh/Scripting (11 P)
- Zh/Skybox (12 P)
- Zh/Sound System (9 P)
- Zh/Source 2 mods (empty)
- Zh/Source base entities (61 P)
- Zh/Source Filmmaker (29 P)
T
- Zh/Technical (4 P)
- Zh/Third Party Tools (18 P)
- Zh/TODO rev year 2024 (99 P)
V
- Zh/VGUI (3 P)
W
- Zh/Water (1 P)
- Zh/Weapons programming (2 P)
- Zh/Wiki (4 P)
Z
Pages in category "分类:中文"
The following 200 pages are in this category, out of 752 total.
(previous page) (next page)P
- Zh/Point entity
- Zh/Point viewcontrol multiplayer
- Zh/Point viewcontrol survivor
- Zh/Portal
- Zh/Portal 2
- Zh/Portal 2 Sixense Perceptual Pack
- Zh/Portal 2 vote page
- Zh/Portal 2/Authoring Tools
- Zh/Portal 2: Community Edition
- Zh/Portal Design And Detail
- Zh/Portal Mapping FAQ
- Zh/Portal series
- Zh/Portals on Moving Surfaces
- Zh/Pre-Fortress 2
- Category talk:Zh/Programming
- Zh/Prop door rotating
- Zh/Prop mounted machine gun
- Zh/Prop ragdoll
- Zh/Prop static
- Zh/Prop Types Overview
R
S
- Zh/S PreserveEnts
- Zh/S&box
- Zh/Saving and Compiling
- Zh/SDK Docs
- Zh/SDK Installation
- Zh/SDK versions
- Zh/SFM/Adjusting the layout
- Zh/SFM/Basic operations
- Zh/SFM/Cameras overview
- Zh/SFM/Copying elements between shots
- Zh/SFM/Installation
- Zh/SFM/Introduction To HWM
- Zh/SFM/Materials override
- Zh/SFM/Movie mode and game mode
- Zh/SFM/Navigating with the camera
- Zh/SFM/Populating your scene overview
- Zh/SFM/Recording gameplay
- Zh/SFM/Recording multiplayer gameplay
- Zh/SFM/Rendering at 1080p
- Zh/SFM/Sample beginner's workflow
- Zh/SFM/Selecting objects
- Zh/SFM/Starting the SFM
- Zh/SFM/The Animation Set Editor
- Zh/SFM/The timeline
- Zh/SFM/The viewport
- Zh/SFM/The viewport as manipulator
- Zh/SFM/UI overview
- Zh/Shader
- Zh/Shadow control
- Zh/Sky camera
- Zh/Skybox (2D)
- Zh/Skybox Basics
- Zh/Skybox lighting
- Zh/Slime Water
- Zh/Sound and Music
- Zh/Soundscape
- Zh/Source
- Zh/Source 2
- Zh/Source 2 Filmmaker
- Zh/Source 2 Filmmaker/FAQ
- Zh/Source 2 Material Editor
- Zh/Source 2 Model Editor
- Zh/Source 2 Model Editor/Docs/Animation Menu
- Zh/Source 2 Viewer
- Zh/Source 2/Docs
- Zh/Source 2/Docs/Filmmaker/Getting Started
- Zh/Source 2/Docs/Level Design/3D Skybox Creation
- Zh/Source 2/Docs/Level Design/Basic Construction
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 2
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 3
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 4
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Texturing
- Zh/Source 2/Docs/Level Design/Hammer Overview
- Zh/Source 2/Docs/Level Design/Import Tool Documentation
- Zh/Source 2/Docs/Level Design/Lighting
- Zh/Source 2/Docs/Level Design/Maps Workshop
- Zh/Source 2/Docs/Level Design/Mesh Entities
- Zh/Source 2/Docs/Level Design/Navigation
- Zh/Source 2/Docs/Level Design/Post Import Fixup steps
- Zh/Source 2/Docs/Level Design/Prefabs and Instances
- Zh/Source 2/Docs/Level Design/Visibility
- Zh/Source 2/Docs/Modeling/Exporting a mesh from Blender
- Zh/Source 2/Docs/Porting Legacy Content
- Zh/Source 2/Docs/Porting Legacy Content/Maps
- Zh/Source 2/Docs/Porting Legacy Content/Models
- Zh/Source 2004
- Zh/Source 2006
- Zh/Source 2013
- Zh/Source Dedicated Server
- Zh/Source Filmmaker
- Zh/Source Mods Level Creation
- Zh/Source Multiplayer Networking
- Zh/Source SDK 2013
- Zh/Source SDK 2013: Your First Shader
- Zh/Source SDK Files and Directory Structure
- Zh/Source SDK Release Notes
- Zh/SourceMod (server plugin)
- Zh/SourceTV
- Zh/Sparc
- Zh/Sprinkle
- Zh/SpriteCard
- Zh/Static Props show up black
- Zh/Steam
- Zh/SteamCMD
- Zh/SteamPipe
- Zh/SteamVR
- Zh/SteamVR/Environments
- Zh/SteamVR/Environments/Fog Tutorial
- Zh/Strata Source
- Zh/String
- Help:Zh/Stubs
- Valve Developer Community:Zh/Support
- Zh/Surface Tension
- Zh/Survival Gametype (L4D)
- Zh/Sv cheats
- Zh/Sv region
T
- Zh/Targetname
- Zh/Team Fortress 2
- Zh/Team Fortress Classic
- Zh/Teleporters
- Help:Zh/Templates
- Valve Developer Community:Zh/Terms of Use
- Zh/Testing Portal 2 Co-Op Maps Alone
- Zh/The Active Area Set
- Zh/The Aesthetics of Portal 2
- Zh/The Lab
- Zh/The Orange Box (Console)
- Zh/The Sacrifice
- Zh/Titanfall engine branch
- Zh/Trains
- Valve Developer Community:Zh/Translation Dictionary
- Zh/Trigger changelevel
- Zh/Trigger escape
- Zh/Trigger finale
- Zh/Trigger finale dlc3
- Zh/Trigger teleport
- Zh/Trigger transition
- Zh/Turtle Rock Studios
- Zh/Two-stop elevators
V
- Zh/Valve
- Zh/Valve Anti-Cheat
- Zh/Valve Console
- Zh/Valve Hammer Editor
- Zh/Vampire The Masquerade - Bloodlines Level Creation
- Zh/VBSP
- Zh/VCD
- Zh/VGUI Documentation
- Zh/VGUI2: Creating a panel
- Zh/View Navigation
- Zh/VMDL
- Zh/VMX
- Zh/VRAD
- Zh/VRAD (Source 2)
- Zh/VRAD HDR Crash Fix
- Zh/VScript
- Zh/VScript Fundamentals
- Zh/VVIS
W
Z
- Zh/Choosing Player Models
- Zh/Dota 2 Workshop Tools/Scripting/Console Commands
- Zh/Dota Bot Scripting
- Zh/Dust, Fog, & Smoke
- Zh/Fog tutorial
- Zh/HDR Lighting Basics
- Zh/Level Design Overview
- Zh/Level Transitions
- Zh/Lighting
- Zh/Manipulating the game menu items
- Zh/Map Compiling Theory
- Zh/Retinal scanners
- Zh/SteamID
- Zh/Team Fortress 2/Docs/Level Design
- Zh/Turrets
- Zh/Zombie