Environments
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SteamVR Workshop Tools 可以让你利用起源2创建自己的 SteamVR Home 房间,摄影测量场景,游戏世界或3D模型可以代表的任何其他内容。
要启动 SteamVR Workshop Tools, 请打开 SteamVR后单击Status Menu > 创意工坊 > 创建/修改环境
创建资源 | |
介绍(简体中文) | 环境教程 |
基础教程 | 创建3D环境 |
Creating Photogrammetry Environments | Scripting |
Third Party Applications and Source 2 | References |
Additional Resources |
创建资源
- 介绍(简体中文) - 概述SteamVR Workshop工具背后的各种概念-虽然适合起源菜鸟,但这里应该有每个人都可以使用的东西,从不熟悉引擎的经验丰富的游戏开发人员到长期的Source 1游戏开发者。
环境教程
- Part One: Hammer and Basic Lighting - 一系列教程的第一部分,涵盖了描述真实场景的SteamVR Home环境的构建,从基础知识开始,例如构建基本几何图形,简单(但有效)的照明,一直到制作逼真的材料和物理效果。 道具。
- Part Two: Materials, Details and Props - 第二部分,介绍了新纹理的创建(包括SteamVR Home中使用的基于物理的渲染系统的介绍)以及在地图上添加细节的方法。
- Part Three: Creating a Physics Prop - 第三部分,详细介绍了如何构建交互式物理道具,其中包括许多不同的物理选项和声音。
基础教程
- Get Started - 了解创建SteamVR Home环境的基础知识-从创建地板和灯光到添加模型到用你的控制器摇花手。
- Bring your Destination to SteamVR - 了解如何将你制作的场景转移至SteamVR Workshop
- Add SteamVR Quick Panels - 在Workshop工具中了解如何将“好友/房间/最近使用的应用相关面板添加到您的环境中。
- Asset Packs - 创建和使用资源包。
- SteamVR Home Environment Checklist - 快速检查事项清单,以确保您制作的环境已准备好上载到创意工坊。
创建3D环境
- Basic Construction - 学会在Hammer中网格的基本创建方法。
- Model Editor - 学会使用Model Editor创造,查看和编辑模型。
- Materials - 学会如何使用Material Editor来创造和编辑材质。
- Particles - 学会使用Particle Editor创建粒子效果的基本方式。
- Importing an Animated Model - 学会如何将带有动作的模型导入SteamVR Workshop Tools。
- Triggers, Animation, and Sound - 重制炮塔歌唱者环境,学习如何在自己的环境中使用触发器、动画和声音。
- Adding Sound - 一个关于为您的环境添加声音的指南。
- Adding Lighting - 一个关于为您的环境添加灯光的指南。
- Adding a Welcome Panel - 一本介绍如何添加简单的信息面板和地球仪,以及如何接触更高级的实体逻辑和全景图的指南。
- 添加雾 ——学习如何使用新的env_gradient_fog实体将雾添加到环境中。
- Adding Overlays - 了解如何在SteamVR Home中将覆盖贴图添加到您的环境和模型中。
- Precomputed Visibility - 介绍新的可见性确定系统,该系统有助于提高具有多个房间和区域的大型地图的渲染性能。
- Light Cookies - 介绍什么是light Cookie以及如何将其应用于聚光灯。
- Advanced Interaction - 一个关于通过point_value_remapper实体创建高级交互活动的指南。
Creating Photogrammetry Environments
- Create a Photogrammetry Environment - Step by step instructions for creating a photogrammetry environment.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
- Lighting Setup for Photogrammetry Scenes - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
- Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
Scripting
- Creating a Flashlight Tool - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
- Custom Tool Creation - Useful techniques when creating custom tool items.
Third Party Applications and Source 2
- Blender to Source 2 - Step by step instructions for exporting a mesh to Source 2.
References
- Entity Guide - Usage of entities in SteamVR Home compared to legacy games
- Shaders - The parameters available for a material are determined by its shader.
- Sky - An HDR panorama used for 2D skyboxes.
- VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
- VR Standard - The main shader used by most materials. A PBR shader with many features.
- VR Unlit - An unlit shader mainly useful for photogrammetry.
- VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx .
Additional Resources
- Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
- Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
- Panorama - An overview of using Panorama to create UI.
- Panorama Javascript API - Client-side Javascript API classes and functions available in SteamVR Home.
- Cloth Simulation - Information on the Source 2 cloth simulation system.
- Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
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