Rubikon
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![](/w/images/thumb/8/8b/The_Rubikon_Mascot.jpg/256px-The_Rubikon_Mascot.jpg)
Rubikon mascot used in Sergiy Migdalskiy Debugging Techniques.pdf
Rubikon 是Valve在起源2 中使用的物理 引擎。它取代了起源1 使用的物理引擎Havok 。
Forks
A heavily modified version of 起源2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
External links
- Rubikon at GDC 2014 —
Valve's Physics for Game Programmers.
- Document from GDC 2014 — Sergiy Migdalskiy Debugging Techniques.pdf (
Archived version ).
参考文献
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