FireSoft Half-Life MDL Converter: Difference between revisions
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'''FireSoft Half-Life MDL Converter (FMC)''' is a semi-automatic converter to convert a model made for the Source Engine to a format understandable for the GoldSRC Engine. | '''FireSoft Half-Life MDL Converter (FMC)''' is a semi-automatic converter to convert a model made for the Source Engine to a format understandable for the GoldSRC Engine. | ||
The model should be put in the folder | The model should be put in the folder {{path|modelsrc/models}}. | ||
Run <code>mdldecompiler.exe</code> and decompile the model. | Run <code>mdldecompiler.exe</code> and decompile the model. | ||
Then start <code>compiler.bat</code> and if you're lucky you get a model ready for use in the GoldSRC Engine. | Then start <code>compiler.bat</code> and if you're lucky, you get a model ready for use in the GoldSRC Engine. | ||
One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it makes one. | One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it makes one. | ||
Line 16: | Line 16: | ||
Fixed bug with attached sometimes arises because of defects decompilation. | Fixed bug with attached sometimes arises because of defects decompilation. | ||
Optimized code handler textures. | |||
Fixed a bug with the size of textures. | Fixed a bug with the size of textures. | ||
== Download == | == Download == | ||
* [http://www.sendspace.com/file/nsfjbx FMC 0.7b] - Download mirror for the latest version. | * [http://www.sendspace.com/file/nsfjbx FMC 0.7b] {{dead link}} - Download mirror for the latest version. | ||
* [https://github.com/khanghugo/gchimp] - A modern alternative. | |||
{{sdktools|0}} | {{sdktools|0}} | ||
[[Category:Fire Soft]] | [[Category:Fire Soft]] |
Revision as of 18:23, 24 May 2025
FireSoft Half-Life MDL Converter (FMC) is a semi-automatic converter to convert a model made for the Source Engine to a format understandable for the GoldSRC Engine.
The model should be put in the folder modelsrc/models
.
Run mdldecompiler.exe
and decompile the model.
Then start compiler.bat
and if you're lucky, you get a model ready for use in the GoldSRC Engine.
One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it makes one.
Changelog
Fixed compilation ragdoll and animations with simple parameters.
Fixed bug with attached sometimes arises because of defects decompilation.
Optimized code handler textures.
Fixed a bug with the size of textures.
Download
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