Ru/List of CS:GO Entities: Difference between revisions
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{{csgo}} Это полный список всех энтити в CSGO. | {{csgo}} Это полный список всех энтити в CSGO. | ||
== | == {{L|Base.fgd/Counter-Strike: Global Offensive|base.fgd}} == | ||
Посмотрите | Посмотрите {{L|List of base entities|Список основных энтити тут}} | ||
== | == {{L|Counter Strike Global Offensive.fgd|csgo.fgd}} == | ||
=== {{Counter-Strike: Global Offensive|4}} конкретные энтити. === | === {{Counter-Strike: Global Offensive|4}} конкретные энтити. === | ||
<hr> | <hr> | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''dangerzone''' | '''dangerzone''' | ||
* | * {{L|dangerzone_controller}} | ||
'''dz''' | '''dz''' | ||
* | * {{L|dz_door}} | ||
'''flashbang''' | '''flashbang''' | ||
* | * {{L|flashbang_projectile}} | ||
'''func''' | '''func''' | ||
* | * {{L|func_bomb_target}} | ||
* | * {{L|func_buyzone}} | ||
* | * {{L|func_hostage_rescue}} | ||
* | * {{L|func_nav_blocker}} | ||
* | * {{L|func_no_defuse}} | ||
* | * {{L|func_survival_c4_target}} | ||
* | * {{L|func_tablet_blocker}} | ||
* | * {{L|func_territory_respawn_area}} | ||
'''game''' | '''game''' | ||
* | * {{L|game_coopmission_manager}} | ||
* | * {{L|game_money}} | ||
* | * {{L|game_round_end}} | ||
* | * {{L|game_score}} | ||
* | * {{L|game_survival_logic}} | ||
* | * {{L|game_text}} | ||
'''hegrenade''' | '''hegrenade''' | ||
* | * {{L|hegrenade_projectile}} | ||
'''hostage''' | '''hostage''' | ||
* | * {{L|hostage_entity}} | ||
'''info''' | '''info''' | ||
* | * {{L|info_armsrace_counterterrorist}} | ||
* | * {{L|info_armsrace_terrorist}} | ||
* | * {{L|info_deathmatch_spawn}} | ||
* | * {{L|info_enemy_terrorist_spawn}} | ||
* | * {{L|info_gascanister_launchpoint}} | ||
* | * {{L|info_hostage_spawn}} | ||
* | * {{L|info_map_parameters}} | ||
* | * {{L|info_map_region}} | ||
* | * {{L|info_paradrop_denial}} | ||
* | * {{L|info_player_counterterrorist}} | ||
* | * {{L|info_player_logo}} | ||
* | * {{L|info_player_terrorist}} | ||
* | * {{L|info_survival_crate_spawn}} | ||
* | * {{L|info_territory_control_bank}} | ||
* | * {{L|info_territory_control_barracks}} | ||
* | * {{L|info_territory_control_counterterrorist}} | ||
* | * {{L|info_territory_control_encryption}} | ||
* | * {{L|info_territory_control_hospital}} | ||
* | * {{L|info_territory_control_surveillance}} | ||
* | * {{L|info_territory_control_terrorist}} | ||
* | * {{L|info_view_parameters}} | ||
'''item''' | '''item''' | ||
* | * {{L|item_coop_coin}} | ||
* | * {{L|item_defuser}} | ||
'''mapvetopick''' | '''mapvetopick''' | ||
* | * {{L|mapvetopick_controller}} | ||
'''molotov''' | '''molotov''' | ||
* | * {{L|molotov_projectile}} | ||
'''npc''' | '''npc''' | ||
* | * {{L|npc_heardanger}} | ||
'''pet''' | '''pet''' | ||
* | * {{L|pet_entity}} | ||
'''planted''' | '''planted''' | ||
* | * {{L|planted_c4_training}} | ||
'''point''' | '''point''' | ||
* | * {{L|point_dz_dronegun}} | ||
* | * {{L|point_dz_parachute}} | ||
* | * {{L|point_dz_weaponspawn}} | ||
* | * {{L|point_dz_weaponspawn_group}} | ||
* | * {{L|point_give_ammo}} | ||
* | * {{L|point_hiding_spot}} | ||
* | * {{L|point_surroundtest}} | ||
* | * {{L|point_territory_control_rules}} | ||
* | * {{L|point_worldtext}} | ||
* | * {{L|point_viewcontrol_multiplayer}} | ||
'''prop''' | '''prop''' | ||
* | * {{L|prop_counter}} | ||
* | * {{L|prop_dynamic_glow}} | ||
* | * {{L|prop_exploding_barrel}} | ||
* | * {{L|prop_mapplaced_long_use_entity}} | ||
* | * {{L|prop_weapon_refill_heavyarmor}} | ||
'''skybox''' | '''skybox''' | ||
* | * {{L|skybox_swapper}} | ||
'''trigger''' | '''trigger''' | ||
* | * {{L|trigger_bomb_reset}} | ||
* | * {{L|trigger_softbarrier}} | ||
* | * {{L|trigger_survival_maproom}} | ||
* | * {{L|trigger_survival_maproom_table}} | ||
* | * {{L|trigger_survival_playarea}} | ||
'''vgui''' | '''vgui''' | ||
* | * {{L|vgui_world_text_panel}} | ||
'''weapon''' | '''weapon''' | ||
:''Смотрите {{en}}[[:Category:Counter-Strike: Global Offensive Weapons|Оружыя Counter-Strike: Global Offensive]]'' | :''Смотрите {{en}}[[:Category:Counter-Strike: Global Offensive Weapons|Оружыя Counter-Strike: Global Offensive]]'' | ||
| Line 107: | Line 107: | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''env''' | '''env''' | ||
* | * {{L|env_detail_controller}} | ||
* | * {{L|env_gunfire}} | ||
'''filter''' | '''filter''' | ||
* | * {{L|filter_activator_team}} | ||
'''func''' | '''func''' | ||
* | * {{L|func_ladder}} | ||
* | * {{L|func_physbox_multiplayer}} | ||
'''generic''' | '''generic''' | ||
* | * {{L|generic_actor}} | ||
'''prop''' | '''prop''' | ||
* | * {{L|prop_vehicle}} | ||
* | * {{L|prop_vehicle_driveable}} | ||
}} | }} | ||
== Удаленные энтити == | == Удаленные энтити == | ||
'''cs''' | '''cs''' | ||
* | * {{L|cs_bot_patrol_area}} | ||
* | * {{L|cs_bot_patrol_area_group}} | ||
* | * {{L|cs_bot_patrol_area_respawn}} | ||
* | * {{L|cs_bot_patrol_route_respawn}} | ||
* | * {{L|cs_bot_patrol_route_waypoint}} | ||
'''prop''' | '''prop''' | ||
* | * {{L|prop_respawn_crate}} | ||
== Недокументированные энтити == | == Недокументированные энтити == | ||
Эти энтити используются на официальных | Эти энтити используются на официальных {{L|BSP}} картах. Они скорее всего работают в игре, но не зарегистрированы в {{L|FGD}} файлах для {{L|Hammer}}. | ||
'''cs''' | '''cs''' | ||
* | * {{L|cs_bot_patrol_route_waypoint}} <small>найдено на декомпелированном de_nuke.</small> | ||
==Non-FGD == | ==Non-FGD == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ammo''' | '''ammo''' | ||
* | * {{L|ammo_338mag}} | ||
* | * {{L|ammo_357sig}} | ||
* | * {{L|ammo_357sig_np_reserve}} | ||
* | * {{L|ammo_357sig_p250}} | ||
* | * {{L|ammo_357sig_small}} | ||
* | * {{L|ammo_45acp}} | ||
* | * {{L|ammo_50ae}} | ||
* | * {{L|ammo_556mm}} | ||
* | * {{L|ammo_556mm_box}} | ||
* | * {{L|ammo_556mm_small}} | ||
* | * {{L|ammo_57mm}} | ||
* | * {{L|ammo_762mm}} | ||
* | * {{L|ammo_9mm}} | ||
* | * {{L|ammo_buckshot}} | ||
'''breachcharge''' | '''breachcharge''' | ||
* | * {{L|breachcharge_projectile}} | ||
'''bumpmine''' | '''bumpmine''' | ||
* | * {{L|bumpmine_projectile}} | ||
'''chicken''' | '''chicken''' | ||
* | * {{L|chicken}} | ||
'''dangerzone''' | '''dangerzone''' | ||
* | * {{L|dangerzone_entity}} | ||
'''decoy''' | '''decoy''' | ||
* | * {{L|decoy_projectile}} | ||
'''drone''' | '''drone''' | ||
* | * {{L|drone}} | ||
* | * {{L|dronegun}} | ||
'''env''' | '''env''' | ||
* | * {{L|env_gascanister}} | ||
'''item''' | '''item''' | ||
* | * {{L|item_assaultsuit}} | ||
* | * {{L|item_cutters}} | ||
* | * {{L|item_dogtags}} | ||
* | * {{L|item_heavyassaultsuit}} | ||
* | * {{L|item_kevlar}} | ||
* | * {{L|item_nvgs}} | ||
* | * {{L|item_sodacan}} | ||
'''radar''' | '''radar''' | ||
* | * {{L|radar_jammer}} | ||
'''prop''' | '''prop''' | ||
* | * {{L|prop_ammo_box_generic}} | ||
* | * {{L|prop_physics_respawnable}} | ||
* | * {{L|prop_weapon_upgrade_armor}} | ||
* | * {{L|prop_weapon_upgrade_armor_helmet}} | ||
* | * {{L|prop_weapon_upgrade_chute}} | ||
* | * {{L|prop_weapon_upgrade_contractkill}} | ||
* | * {{L|prop_weapon_upgrade_exojump}} | ||
* | * {{L|prop_weapon_upgrade_helmet}} | ||
* | * {{L|prop_weapon_upgrade_tablet_droneintel}} | ||
* | * {{L|prop_weapon_upgrade_tablet_highres}} | ||
* | * {{L|prop_weapon_upgrade_tablet_zoneintel}} | ||
'''player''' | '''player''' | ||
* | * {{L|player}} | ||
'''smokegrenade''' | '''smokegrenade''' | ||
* | * {{L|smokegrenade_projectile}} | ||
'''snowball''' | '''snowball''' | ||
* | * {{L|snowball_projectile}} | ||
'''tagrenade''' | '''tagrenade''' | ||
* | * {{L|tagrenade_projectile}} | ||
'''weapon''' | '''weapon''' | ||
* | * {{L|weapon_axe}} | ||
* | * {{L|weapon_breachcharge}} | ||
* | * {{L|weapon_bumpmine}} | ||
* | * {{L|weapon_diversion}} | ||
* | * {{L|weapon_hammer}} | ||
* | * {{L|weapon_m3}} | ||
* | * {{L|weapon_melee}} | ||
* | * {{L|weapon_shield}} | ||
* | * {{L|weapon_snowball}} | ||
* | * {{L|weapon_spanner}} | ||
* | * {{L|weapon_tablet}} | ||
* | * {{L|weapon_knife_ghost}} | ||
* | * {{L|weapon_fists}} | ||
'''ent''' | '''ent''' | ||
* | * {{L|ent_snowball_pile}} | ||
}} | }} | ||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Counter-Strike: Global Offensive Entities|*]][[Category:Counter-Strike: Global Offensive]] | [[Category:Counter-Strike: Global Offensive Entities|*]][[Category:Counter-Strike: Global Offensive]] | ||
Revision as of 06:32, 11 July 2024
Это полный список всех энтити в CSGO.
base.fgd
Посмотрите Список основных энтити тут
csgo.fgd
Counter-Strike: Global Offensive конкретные энтити.
dangerzone
dz
flashbang
func
- func_bomb_target
- func_buyzone
- func_hostage_rescue
- func_nav_blocker
- func_no_defuse
- func_survival_c4_target
- func_tablet_blocker
- func_territory_respawn_area
game
hegrenade
hostage
info
- info_armsrace_counterterrorist
- info_armsrace_terrorist
- info_deathmatch_spawn
- info_enemy_terrorist_spawn
- info_gascanister_launchpoint
- info_hostage_spawn
- info_map_parameters
- info_map_region
- info_paradrop_denial
- info_player_counterterrorist
- info_player_logo
- info_player_terrorist
- info_survival_crate_spawn
- info_territory_control_bank
- info_territory_control_barracks
- info_territory_control_counterterrorist
- info_territory_control_encryption
- info_territory_control_hospital
- info_territory_control_surveillance
- info_territory_control_terrorist
- info_view_parameters
item
mapvetopick
molotov
npc
pet
planted
point
- point_dz_dronegun
- point_dz_parachute
- point_dz_weaponspawn
- point_dz_weaponspawn_group
- point_give_ammo
- point_hiding_spot
- point_surroundtest
- point_territory_control_rules
- point_worldtext
- point_viewcontrol_multiplayer
prop
- prop_counter
- prop_dynamic_glow
- prop_exploding_barrel
- prop_mapplaced_long_use_entity
- prop_weapon_refill_heavyarmor
skybox
trigger
- trigger_bomb_reset
- trigger_softbarrier
- trigger_survival_maproom
- trigger_survival_maproom_table
- trigger_survival_playarea
vgui
weapon
- Смотрите
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Общие с
Half-Life 2 энтити.
env
filter
func
generic
prop
Удаленные энтити
cs
- cs_bot_patrol_area
- cs_bot_patrol_area_group
- cs_bot_patrol_area_respawn
- cs_bot_patrol_route_respawn
- cs_bot_patrol_route_waypoint
prop
Недокументированные энтити
Эти энтити используются на официальных BSP картах. Они скорее всего работают в игре, но не зарегистрированы в FGD файлах для Hammer.
cs
- cs_bot_patrol_route_waypoint найдено на декомпелированном de_nuke.
Non-FGD
ammo
- ammo_338mag
- ammo_357sig
- ammo_357sig_np_reserve
- ammo_357sig_p250
- ammo_357sig_small
- ammo_45acp
- ammo_50ae
- ammo_556mm
- ammo_556mm_box
- ammo_556mm_small
- ammo_57mm
- ammo_762mm
- ammo_9mm
- ammo_buckshot
breachcharge
bumpmine
chicken
dangerzone
decoy
drone
env
item
radar
prop
- prop_ammo_box_generic
- prop_physics_respawnable
- prop_weapon_upgrade_armor
- prop_weapon_upgrade_armor_helmet
- prop_weapon_upgrade_chute
- prop_weapon_upgrade_contractkill
- prop_weapon_upgrade_exojump
- prop_weapon_upgrade_helmet
- prop_weapon_upgrade_tablet_droneintel
- prop_weapon_upgrade_tablet_highres
- prop_weapon_upgrade_tablet_zoneintel
player
smokegrenade
snowball
tagrenade
weapon
- weapon_axe
- weapon_breachcharge
- weapon_bumpmine
- weapon_diversion
- weapon_hammer
- weapon_m3
- weapon_melee
- weapon_shield
- weapon_snowball
- weapon_spanner
- weapon_tablet
- weapon_knife_ghost
- weapon_fists
ent