3DSMax Tools: Difference between revisions

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===3ds Max Exporter===
==3ds Max Exporter==


Exports a Half-Life 2 SMD from 3ds Max.
Exports a Half-Life 2 SMD from 3ds Max.
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This is a modified version of the SMD exporter included in the SourceSDK.
This is a modified version of the SMD exporter included in the SourceSDK.


===3DS Max Importer===
==3DS Max Importer==


Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .
Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .
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*{{dispgen|4.1}}
*{{dispgen|4.1}}
*{{winbspzip|4.1}}
*{{winbspzip|4.1}}
===External links===
 
==External links==


[http://cannonfodder.chaosincarnate.net/cftools.php?program=3dsmax 3DS MAX Tools Homepage]
[http://cannonfodder.chaosincarnate.net/cftools.php?program=3dsmax 3DS MAX Tools Homepage]
{{sdktools|0}}
{{sdktools|0}}
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Revision as of 10:49, 17 November 2023

3ds Max Exporter

Exports a Half-Life 2 SMD from 3ds Max.

3DSMax Tools 3DSMax Tools, supports Physique, Skin, and Bones Pro. Supports blending of vertices. This is a modified version of the SMD exporter included in the SourceSDK.

3DS Max Importer

Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .

Cannonfodder's other source engine tools

External links

3DS MAX Tools Homepage