3DSMax Tools: Difference between revisions
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Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file . | Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file . | ||
==Cannonfodder's other source engine tools== | |||
*{{studiocompiler|4.1}} | |||
*{{mdldecomp|4.1}} | |||
*{{dispgen|4.1}} | |||
*{{winbspzip|4.1}} | |||
===External links=== | ===External links=== | ||
Revision as of 08:25, 17 November 2023
3ds Max Exporter
Exports a Half-Life 2 SMD from 3ds Max.
3DSMax Tools, supports Physique, Skin, and Bones Pro. Supports blending of vertices.
This is a modified version of the SMD exporter included in the SourceSDK.
3DS Max Importer
Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .
Cannonfodder's other source engine tools
External links
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