CSTRAD: Difference between revisions
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Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:
Slammin' Source Map Tools is recommended instead.
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{{CRAD|4}} is a custom version of [[vvis|VRAD]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTRAD creates a [[lightmap]] data (radiosity lighting) that will light your map. | |||
Although CSTRAD itself can be skipped during compile to create an unlit map, using the other two tools, [[CSTBSP]] and [[CSTVIS]], is highly recommended for optimal results. | |||
{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | |||
{{note|{{slamminsrc|4.1}} is recommended instead.}} | |||
== See also == | |||
* [http://www.ammahls.com ammahls.com] - the author's website. | |||
* [[Map Compiling Theory]] | |||
{{sdktools|0}} | |||
[[Category:Third Party Source Tools]] | |||
[[Category:Source 1 BSP compilers]] | |||
[[Category:Third Party Tools]] | |||
[[Category: | |||
Latest revision as of 12:27, 4 December 2023
CSTRAD is a custom version of VRAD compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTRAD creates a lightmap data (radiosity lighting) that will light your map.
Although CSTRAD itself can be skipped during compile to create an unlit map, using the other two tools, CSTBSP and CSTVIS, is highly recommended for optimal results.



See also
- ammahls.com - the author's website.
- Map Compiling Theory
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