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StudioCompiler is a Third Party Tool by Cannonfodder for compiling Models and Materials.
{{studiocompiler|4.1}} is a third-party tool written by [[User:Cannonfodder|Cannonfodder]] for compiling models and materials.
   
   
It has the following features
== Features ==
*StudioCompiler can compile models either by building a .qc for you for simple models or compile using an existing qc file. Can provide info on the reference SMD file and allows the user to replace its materials (For all you who forgot to texture the model before export, or if you want to use the same SMD's, but use a new texture).  
* '''Model Compiler''' - builds a .[[qc]] file for you for simple models, or compiles using an existing qc file. Can provide info on the reference [[SMD]] file and allows the user to replace its materials, which is useful when you forget to texture the model before export, or if you want to use the same SMD's but use a new texture.  
*StudioCompiler can compile materials and allows specification of common VMT options without having to edit the VMT file. Also there is no requirement for the TGA files to be in a specific directory.  
* '''Material Compiler''' - lets you specify common [[VMT]] options without having to edit the VMT file itself. Additionally, there is no requirement for the [[TGA]] files to be in any particular directory for it to function properly.  
*StudioCompiler includes my HL2 MDL decompiler!
* '''Model Decompiler''' - allows you to decompile any [[HL2]] model, for recovery of original work or study of existing resources.
*StudioCompiler can also export and convert VMT and VTF files. The Steam browser is built in, so there is no need to export the files before conversion. Export a material to TGA directly from the GCF's !
* '''File Export and Conversion (VMT/[[VTF]])''' - the [[Steam]] browser is built-in, so there is no need to export the files before conversion. Export a material to TGA directly from the [[GCF]]s.
==Cannonfodder's other source engine tools==
*{{3dmaxexport|4.1}}
*{{mdldecomp|4.1}}
*{{dispgen|4.1}}
*{{winbspzip|4.1}}
== See also ==
* [[Crowbar]] - A more up-to-date tool for decompiling models
* [[mdldecompiler]]
* [[Compiling a model]]


[http://cannonfodder.chaosincarnate.net/cftools.php?program=studiocompiler StudioCompiler homepage]
== External links ==
* [http://cannonfodder.chaosincarnate.net/cftools.php?program=studiocompiler StudioCompiler (updated 2011)] - the official website.


{{note|An update to the old version of StudioCompiler by [[User:Erix920|Erix920]] can be found [[mdldecompiler|here]].}}
{{sdktools|0}}
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Modeling]]
[[Category:Modeling]]

Latest revision as of 08:24, 17 November 2023

Studiocompiler Studiocompiler is a third-party tool written by Cannonfodder for compiling models and materials.

Features

  • Model Compiler - builds a .qc file for you for simple models, or compiles using an existing qc file. Can provide info on the reference SMD file and allows the user to replace its materials, which is useful when you forget to texture the model before export, or if you want to use the same SMD's but use a new texture.
  • Material Compiler - lets you specify common VMT options without having to edit the VMT file itself. Additionally, there is no requirement for the TGA files to be in any particular directory for it to function properly.
  • Model Decompiler - allows you to decompile any HL2 model, for recovery of original work or study of existing resources.
  • File Export and Conversion (VMT/VTF) - the Steam browser is built-in, so there is no need to export the files before conversion. Export a material to TGA directly from the GCFs.

Cannonfodder's other source engine tools

See also

External links

Note.pngNote:An update to the old version of StudioCompiler by Erix920 can be found here.