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(3DS Max SMD Importers and Exporters)
 
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3ds MAX Exporter: Exports a Half-Life2 SMD from 3ds max.
{{moveto|CannonFodder's 3DSMax Tools}}
Supports Physique, Skin, and Bones Pro. Supports blending of vertices.
==3ds Max Exporter==
This is a modified version of the SMD exporter included in the SourceSDK


Exports a Half-Life 2 SMD from 3ds Max.


3DS Max Importer: Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file - This can take some time if the model is large.
{{3dmaxexport|4.1}}, supports Physique, Skin, and Bones Pro. Supports blending of vertices.
This is a modified version of the SMD exporter included in the SourceSDK.


http://cannonfodder.chaosincarnate.net/cftools.htm
==3DS Max Importer==
 
Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .
 
==Cannonfodder's other source engine tools==
*{{studiocompiler|4.1}}
*{{mdldecomp|4.1}}
*{{dispgen|4.1}}
*{{winbspzip|4.1}}
 
==External links==
 
[http://cannonfodder.chaosincarnate.net/cftools.php?program=3dsmax 3DS MAX Tools Homepage]
{{sdktools|0}}
[[Category:Third Party Tools]]

Latest revision as of 17:02, 14 May 2024

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3ds Max Exporter

Exports a Half-Life 2 SMD from 3ds Max.

3DSMax Tools 3DSMax Tools, supports Physique, Skin, and Bones Pro. Supports blending of vertices. This is a modified version of the SMD exporter included in the SourceSDK.

3DS Max Importer

Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .

Cannonfodder's other source engine tools

External links

3DS MAX Tools Homepage