Category:Chinese
简体中文


关于本文档
本语言的文档主要由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS=
General
概括
- Source SDK Release Notes
- Source SDK FAQ-常见问题解答
- Developer Console-开发者控制台
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Source Multiplayer Networking
- Steam 3rd Party Mod Support-steam对第三方模组的支持
Advanced Configuration
关卡设计
地图是起源的基石,一切汇集在这里。学习关于制作关卡的方方面面。另见:分类:实体
Choreography (FacePoser)
Make Source's characters come to life with its uniquely powerful choreography technologies.
AI
AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System
Textures and shaders are combined in Source to create materials.
Sound System
Documentation on Source's software sound system.
Modeling
Everything you need to know about modeling for Source.
VGUI
Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.
程序
MOD的奥秘, 尽在程序之中.
Developer Issues and Workarounds
Fixes for some issues and other problems in the Source SDK
Source Tutorials
Need help trying to use a particular Source feature? Check here.
Technical
Technical aspects about the Source engine and Half-Life 2 programming.
Glossary
What's this mean? What's that mean? Look here!
See Also
Template:Otherlang:zh-cn Template:Otherlang:zh-cn:de, Template:Otherlang:zh-cn:en, Template:Otherlang:zh-cn:es, Template:Otherlang:zh-cn:pl, Template:Otherlang:zh-cn:jp
Subcategories
This category has the following 110 subcategories, out of 110 total.
A
- Zh/Abstract Mapping (30 P)
- Zh/AI Programming (4 P)
- AMHC 汉化 (78 P)
C
- Zh/Choreography (2 P)
- Zh/Console variables (empty)
- Zh/CServerOnlyEntity (10 P)
- Zh/Custom FGDs (2 P)
D
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Dedicated Server (9 P)
E
- Zh/Engine branches (10 P)
- Zh/Entity Templates (empty)
- Zh/External Sites (8 P)
F
- Zh/Filters (1 P)
- Zh/Flag Templates (empty)
G
- Zh/GoldSrc Level Design (empty)
H
- Zh/Half-Life 2 level design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Hammer Options Dialog (1 P)
- Zh/Hammer++ (1 P)
I
- Zh/Inline note templates (empty)
- Zh/Input Templates (empty)
- Zh/Internal entities (1 P)
- Zh/IO System (19 P)
K
- Zh/Keyvalue Templates (empty)
L
- Zh/Left 4 Dead 2 Entities (10 P)
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
- Zh/List of Shader Parameters (empty)
M
- Zh/Modeling (14 P)
N
- Zh/Navbox templates (empty)
- Zh/Non-internal entities (4 P)
- Zh/NPCs (2 P)
O
- Zh/Official GoldSrc Tools (2 P)
- Zh/Official Source 2 Tools (5 P)
- Zh/Official Source Tools (8 P)
- Zh/Output Templates (empty)
P
- Zh/Pages with Portal 2 bugs (1 P)
- Zh/Particle System (10 P)
- Zh/Point entities (77 P)
- Zh/Portal 2 Level Design (56 P)
- Zh/Portal 2 Puzzle Maker (1 P)
- Zh/Portal 2 Tutorials (29 P)
- Zh/Portal level design (empty)
- Zh/Publicity & Publication (5 P)
R
- Zh/Regions & Atmospheres (4 P)
- Zh/Ricochet Level Design (empty)
- Zh/Round-Preserved Entities (7 P)
S
- Zh/Scripting (12 P)
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
- Zh/Source 2 mods (empty)
- Zh/Source base entities (71 P)
- Zh/Source Filmmaker (30 P)
- Zh/SourceShaderEditor (empty)
T
- Zh/Technical (5 P)
- Zh/The Ship level design (empty)
- Zh/Third Party GoldSrc Tools (2 P)
- Zh/Third Party Source Tools (4 P)
- Zh/TODO rev year 2024 (67 P)
U
- Zh/Underlinked (25 P)
V
- Zh/VGUI (6 P)
W
- Zh/Water (2 P)
- Zh/Weapons (1 P)
- Zh/Weapons programming (2 P)
- Zh/Wiki (4 P)
Z
Pages in category "Chinese"
The following 200 pages are in this category, out of 1,035 total.
(previous page) (next page)$
- Zh/$alphatest
- Zh/$animation
- Zh/$bbox
- Zh/$bonemerge
- Zh/$bumpmap
- Zh/$cbox
- Zh/$color
- Zh/$declaresequence
- Zh/$detail
- Zh/$envmap
- Zh/$envmapmask
- Zh/$fresnelrangestexture
- Zh/$ikchain
- Zh/$illumposition
- Zh/$jigglebone
- Zh/$keyvalues
- Zh/$lightwarptexture
- Zh/$origin
- Zh/$phong
- Zh/$poseparameter
- Zh/$proceduralbones
- Zh/$rimlight
- Zh/$sequence
- Zh/$translucent
- Zh/$unlockdefinebones
A
- Zh/Abstract Mapping
- Zh/Accessing Other Entities
- Zh/Adapting PBR Textures to Source
- Zh/Adding a Dynamic Scope
- Zh/Adding an experience system
- Zh/Adding Ironsights
- Zh/Adding Light
- Zh/Adding Lua
- Zh/Adding More Detail to a map
- Zh/Adding Point Entities
- Zh/Adding Prop Models
- Zh/Adding Water
- Zh/Adding Your Logo to the Menu
- Zh/AddOutput
- Zh/Advanced Lighting
- Zh/Ai speechfilter
- Zh/Alpha
- Valve Developer Community:Zh/Alternative Languages
- Zh/Ambient generic
- Zh/Ambient music
- Zh/Ammunition
- Zh/Animated Particles
- Zh/Anti-aliasing
- Zh/Applying Textures
- Zh/Areaportal
- Zh/Areaportal tutorial
- Zh/Arrival departure transition ents.vmf (Portal 2)
- Zh/Art Therapy (Portal 2)
- Zh/Attachments
- Zh/Authoring a Logical Entity
- Zh/Authoring a Model Entity
- Zh/Authoring Tools/SDK (Portal 2)
- Zh/AutoBSPpackingTool
- Zh/Autoexec
B
- Zh/Base.fgd/Left 4 Dead 2
- Zh/Basic Construction
- Zh/Basic Hud Modification
- Zh/Beams and Lasers
- Zh/BEE2
- Zh/Behind the Scenes (Portal 2)
- Zh/Black Mesa (Source)
- Zh/Blend sequence
- Zh/Blender
- Zh/Blender Source Tools
- Zh/Blender Source Tools Help
- Zh/BMP
- Zh/Bonus Maps
- Zh/Boolean
- Zh/Both Teams are Full error
- Zh/Bounce (level design)
- Zh/Bounding box
- Zh/Box dropper
- Zh/Breakable Glass
- Zh/Brush
- Zh/Brush entity
- Zh/Brush entity/Rendering related keyvalues and inputs
- Zh/BSP
- Zh/BSP flags
- Zh/BSPZIP
- Zh/BTS Light Sources
- Zh/Building Mods with Valve Technology
- Zh/Bumbleball
- Zh/Bump map
- Zh/Button (Portal 2)
- Zh/Byte
C
- Zh/Cables and Ropes
- Zh/Catwalk (Portal 2)
- Zh/CBaseEntity
- Zh/CFuncMoveLinear/notes
- Zh/CG
- Zh/Character Creation Overview
- Zh/Chasing Laser
- Zh/Choreography creation
- Zh/Cl showfps
- Zh/Clean (Portal 2)
- Zh/Clip
- Zh/Clip texture
- Zh/Clipping
- Zh/Closed Captions
- Zh/Cloth Simulation
- Zh/CollisionProperty
- Zh/Color Correction
- Zh/Color correction (entity)
- Zh/Color correction volume
- Zh/Color Theory in Level Design
- Zh/Color255
- Zh/Combat
- Zh/Commentary zombie spawner
- Zh/Common L4D Mapping Problems
- Valve Developer Community:Zh/Community portal
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Compiling a model
- Zh/Compiling under Linux
- Zh/Compiling under VS2002
- Zh/Compiling under VS2005
- Zh/Compiling under VS2008
- Zh/Complex Brush Creation
- Zh/Concave
- Zh/Concept
- Zh/Condition Zero Deleted Scenes.fgd
- Zh/Console Command List
- Help:Zh/Contents
- Zh/Control Point (particles)
- Zh/Controlling portals
- Zh/Conveyor (Portal 2)
- Zh/Coordinates
- Zh/Counter-Strike
- Zh/Counter-Strike (Xbox)
- Zh/Counter-Strike 2
- Zh/Counter-Strike 2 Workshop Tools
- Zh/Counter-Strike 2 Workshop Tools/Animgraph
- Zh/Counter-Strike 2 Workshop Tools/Installing and Launching Tools
- Zh/Counter-Strike 2 Workshop Tools/Introduction
- Zh/Counter-Strike 2 Workshop Tools/Level Design
- Zh/Counter-Strike 2 Workshop Tools/Modeling
- Zh/Counter-Strike 2/Dedicated Servers
- Zh/Counter-Strike Neo: White Memories
- Zh/Counter-Strike Online
- Zh/Counter-Strike series
- Zh/Counter-Strike/Level Design
- Zh/Counter-Strike: Condition Zero
- Zh/Counter-Strike: Condition Zero Deleted Scenes
- Zh/Counter-Strike: Global Offensive
- Zh/Counter-Strike: Global Offensive (Console)
- Zh/Counter-Strike: Global Offensive engine branch
- Zh/Counter-Strike: Global Offensive Game State Integration
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Authoring Tools
- Zh/Counter-Strike: Global Offensive/Dedicated Servers
- Zh/Counter-Strike: Global Offensive/Game Modes
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Custom
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Global Offensive/Limitations
- Zh/Counter-Strike: Source
- Zh/Counter-Strike: Source Level Creation
- Zh/Create a Mod
- Zh/Creating a Bomb Defusal Map
- Zh/Creating a Curved Hallway
- Zh/Creating A Fire Particle
- Zh/Creating a Hostage Rescue Map
- Zh/Creating a Material
- Zh/Creating a Portal 2 Coop Map
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a wake-up bed
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Angled Geometry
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/Crowbar
- Zh/Crusher
- Zh/Cry of Fear
- Zh/CS:GO Mapper's Reference
- Zh/CS:GO VScript Examples
- Zh/CSS/Animated Clouds
- Zh/CSTVIS
- Zh/Cube (Portal 2)
- Zh/Cube Inductance
- Zh/Cubemaps
- Zh/Cubemaps (Source 2)
- Zh/Custom Floor Buttons
- Zh/Cycler