Compile Pal

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January 2024
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Compile Pal Compile Pal is an open source Source map compiling tool by ruarai.

The tool is designed to be easy to setup and use. Configuration is automatic and auto detects the last ran SDK. The tool provides batch map compiling capability as well as extremely easy to use compiling presets.

Development is currently active and source code is hosted on GitHub.

Downloads are maintained on the GitHub project page.

Features

  • Automatic SDK detection for any Source game
  • Easy editing of different compile configurations, with a GUI describing every different command line setting
  • Batch compiling allowing for compiling of many maps in order
  • Pack files and automatically build Cubemaps.
  • Works independently from Hammer

Postcompiler fix

Postcompiler is a program included in TeamSpen's Hammer Addons TeamSpen's Hammer Addons, however with how Compile Pal is designed, it cannot be ran natively with how a user would normally install Compile Pal. Here are some steps to fix this.

First, install Compile Pal directly into your game's 🖿bin folder. After this, run Compile Pal. Select the desired preset and click the + to the right of the Processes text and click CUSTOM. Next, click the + to the right of Parameters, and put the path to the postcompiler (e.g. 🖿C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler\postcompiler.exe). In the arguments section, put the following: --propcombine "$path\$file" -game "$gamedir". Finally, in the order tab, drag postcompiler.exe below VBSP and above VVIS.

See alsо

External links