FireSoft Half-Life MDL Converter: Difference between revisions
		
		
		
		
		
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| Le Glaconus (talk | contribs)  (added alternative, the download link is a dead link) | Le Glaconus (talk | contribs)  mNo edit summary | ||
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| == Download == | == Download == | ||
| * [http://www.sendspace.com/file/nsfjbx FMC 0.7b] {{dead link}} - Download mirror for the latest version. | * [http://www.sendspace.com/file/nsfjbx FMC 0.7b] {{dead link}} - Download mirror for the latest version. | ||
| * [https://github.com/khanghugo/gchimp] - A modern alternative. | * [https://github.com/khanghugo/gchimp gchimp] - A modern alternative. | ||
| {{sdktools|0}} | {{sdktools|0}} | ||
| [[Category:Fire Soft]] | [[Category:Fire Soft]] | ||
Latest revision as of 08:28, 28 May 2025
FireSoft Half-Life MDL Converter (FMC) is a semi-automatic converter to convert a model made for the Source Engine to a format understandable for the GoldSRC Engine.
The model should be put in the folder 
modelsrc/models.
Run mdldecompiler.exe and decompile the model.
Then start compiler.bat and if you're lucky, you get a model ready for use in the GoldSRC Engine.
One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it makes one.
Changelog
Fixed compilation ragdoll and animations with simple parameters.
Fixed bug with attached sometimes arises because of defects decompilation.
Optimized code handler textures.
Fixed a bug with the size of textures.
Download
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