User talk:Fitzroy doll/entities: Difference between revisions

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(New page: Wow thanks this looks very useful :) ''Bookmarked'' --~~~~)
 
(Lists of Base and HL2 entities unknown at runtime in HL2, EP1 and EP2)
 
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Wow thanks this looks very useful :) ''Bookmarked'' --[[User:Jenkins08|Jenkins08]] 11:13, 18 April 2009 (UTC)
Wow thanks this looks very useful :) ''Bookmarked'' --:[[User:Jenkins08|Jenkins08]] 11:13, 18 April 2009 (UTC)
 
==Unknown entities: HL2, EP1 and EP2==
 
Using batch commands, I have tested every Base and HL2 fgd entity in HL2, EP1, and EP2. This generated the following lists. If an entity is in the list, then the [[Console_Command_List/E|ent_info]] command could not create the entity. In some cases, this will be due to the entity being available only during vbsp compile and not during runtime (such as prop_static). In other cases it is because the entity does not exist in that version of the game. At this point I do not attempt to differentiate between the two and am simply dumping this here for reference.
 
==HL2==
Unknown entities at runtime:
:[[ai_goal_injured_follow]]
:[[ai_goal_operator]]
:[[ai_npc_eventresponsesystem]]
:[[color_correction]]
:[[color_correction_volume]]
:[[env_cubemap]]
:[[env_particle_performance_monitor]]
:[[env_projectedtexture]]
:[[env_rotorwash]]
:[[env_screeneffect]]
:[[env_sprite_oriented]]
:[[env_tonemap_controller]]
:[[env_viewpunch]]
:[[filter_activator_mass_greater]]
:[[filter_combineball_type]]
:[[filter_enemy]]
:[[func_bulletshield]]
:[[func_detail]]
:[[func_fish_pool]]
:[[func_reflective_glass]]
:[[func_tank_combine_cannon]]
:[[func_viscluster]]
:[[game_gib_manager]]
:[[hammer_updateignorelist]]
:[[info_darknessmode_lightsource]]
:[[info_lighting]]
:[[info_no_dynamic_shadow]]
:[[info_overlay]]
:[[info_overlay_transition]]
:[[info_particle_system]]
:[[info_radar_target]]
:[[info_radial_link_controller]]
:[[info_target_helicopter_crash]]
:[[info_target_vehicle_transition]]
:[[logic_achievement]]
:[[logic_active_autosave]]
:[[logic_branch_listener]]
:[[logic_playerproxy]]
:[[logic_scene_list_manager]]
:[[move_track]]
:[[npc_advisor]]
:[[npc_antlion_grub]]
:[[npc_blob]]
:[[npc_clawscanner]]
:[[npc_combine_cannon]]
:[[npc_crabsynth]]
:[[npc_enemyfinder_combinecannon]]
:[[npc_fastzombie_torso]]
:[[npc_fisherman]]
:[[npc_hunter]]
:[[npc_hunter_maker]]
:[[npc_magnusson]]
:[[npc_mortarsynth]]
:[[npc_puppet]]
:[[npc_spotlight]]
:[[npc_zombine]]
:[[point_bonusmaps_accessor]]
:[[point_combine_ball_launcher]]
:[[point_devshot_camera]]
:[[point_flesh_effect_target]]
:[[point_gamestats_counter]]
:[[point_posecontroller]]
:[[point_proximity_sensor]]
:[[point_push]]
:[[point_velocitysensor]]
:[[prop_coreball]]
:[[prop_detail]]
:[[prop_scalable]]
:[[prop_static]]
:[[prop_vehicle_cannon]]
:[[prop_vehicle_choreo_generic]]
:[[script_tauremoval]]
:[[test_sidelist]]
:[[trigger_serverragdoll]]
:[[vgui_slideshow_display]]
:[[weapon_brickbat]]
:[[weapon_striderbuster]]
 
==EP1==
Unknown entities at runtime:
:[[env_cubemap]]
:[[env_particle_performance_monitor]]
:[[env_rotorwash]]
:[[env_sprite_oriented]]
:[[filter_activator_mass_greater]]
:[[func_bulletshield]]
:[[func_detail]]
:[[func_reflective_glass]]
:[[func_tank_combine_cannon]]
:[[func_viscluster]]
:[[hammer_updateignorelist]]
:[[info_lighting]]
:[[info_no_dynamic_shadow]]
:[[info_overlay]]
:[[info_overlay_transition]]
:[[info_particle_system]]
:[[info_radar_target]]
:[[info_target_helicopter_crash]]
:[[info_target_vehicle_transition]]
:[[logic_achievement]]
:[[logic_active_autosave]]
:[[move_track]]
:[[npc_advisor]]
:[[npc_blob]]
:[[npc_combine_cannon]]
:[[npc_crabsynth]]
:[[npc_enemyfinder_combinecannon]]
:[[npc_hunter]]
:[[npc_hunter_maker]]
:[[npc_magnusson]]
:[[npc_mortarsynth]]
:[[npc_puppet]]
:[[npc_spotlight]]
:[[point_bonusmaps_accessor]]
:[[point_flesh_effect_target]]
:[[point_gamestats_counter]]
:[[point_velocitysensor]]
:[[prop_detail]]
:[[prop_scalable]]
:[[prop_static]]
:[[script_tauremoval]]
:[[test_sidelist]]
:[[vgui_slideshow_display]]
:[[weapon_brickbat]]
:[[weapon_striderbuster]]
 
==EP2==
Unknown entities at runtime:
:[[env_cubemap]]
:[[env_rotorwash]]
:[[env_terrainmorph]]
:[[func_detail]]
:[[func_viscluster]]
:[[info_lighting]]
:[[info_no_dynamic_shadow]]
:[[info_overlay]]
:[[info_overlay_transition]]
:[[move_track]]
:[[npc_blob]]
:[[npc_crabsynth]]
:[[npc_mortarsynth]]
:[[npc_spotlight]]
:[[prop_detail]]
:[[prop_static]]
:[[script_tauremoval]]
:[[test_sidelist]]
:[[weapon_brickbat]]

Latest revision as of 04:26, 29 April 2009

Wow thanks this looks very useful :) Bookmarked --:Jenkins08 11:13, 18 April 2009 (UTC)

Unknown entities: HL2, EP1 and EP2

Using batch commands, I have tested every Base and HL2 fgd entity in HL2, EP1, and EP2. This generated the following lists. If an entity is in the list, then the ent_info command could not create the entity. In some cases, this will be due to the entity being available only during vbsp compile and not during runtime (such as prop_static). In other cases it is because the entity does not exist in that version of the game. At this point I do not attempt to differentiate between the two and am simply dumping this here for reference.

HL2

Unknown entities at runtime:

ai_goal_injured_follow
ai_goal_operator
ai_npc_eventresponsesystem
color_correction
color_correction_volume
env_cubemap
env_particle_performance_monitor
env_projectedtexture
env_rotorwash
env_screeneffect
env_sprite_oriented
env_tonemap_controller
env_viewpunch
filter_activator_mass_greater
filter_combineball_type
filter_enemy
func_bulletshield
func_detail
func_fish_pool
func_reflective_glass
func_tank_combine_cannon
func_viscluster
game_gib_manager
hammer_updateignorelist
info_darknessmode_lightsource
info_lighting
info_no_dynamic_shadow
info_overlay
info_overlay_transition
info_particle_system
info_radar_target
info_radial_link_controller
info_target_helicopter_crash
info_target_vehicle_transition
logic_achievement
logic_active_autosave
logic_branch_listener
logic_playerproxy
logic_scene_list_manager
move_track
npc_advisor
npc_antlion_grub
npc_blob
npc_clawscanner
npc_combine_cannon
npc_crabsynth
npc_enemyfinder_combinecannon
npc_fastzombie_torso
npc_fisherman
npc_hunter
npc_hunter_maker
npc_magnusson
npc_mortarsynth
npc_puppet
npc_spotlight
npc_zombine
point_bonusmaps_accessor
point_combine_ball_launcher
point_devshot_camera
point_flesh_effect_target
point_gamestats_counter
point_posecontroller
point_proximity_sensor
point_push
point_velocitysensor
prop_coreball
prop_detail
prop_scalable
prop_static
prop_vehicle_cannon
prop_vehicle_choreo_generic
script_tauremoval
test_sidelist
trigger_serverragdoll
vgui_slideshow_display
weapon_brickbat
weapon_striderbuster

EP1

Unknown entities at runtime:

env_cubemap
env_particle_performance_monitor
env_rotorwash
env_sprite_oriented
filter_activator_mass_greater
func_bulletshield
func_detail
func_reflective_glass
func_tank_combine_cannon
func_viscluster
hammer_updateignorelist
info_lighting
info_no_dynamic_shadow
info_overlay
info_overlay_transition
info_particle_system
info_radar_target
info_target_helicopter_crash
info_target_vehicle_transition
logic_achievement
logic_active_autosave
move_track
npc_advisor
npc_blob
npc_combine_cannon
npc_crabsynth
npc_enemyfinder_combinecannon
npc_hunter
npc_hunter_maker
npc_magnusson
npc_mortarsynth
npc_puppet
npc_spotlight
point_bonusmaps_accessor
point_flesh_effect_target
point_gamestats_counter
point_velocitysensor
prop_detail
prop_scalable
prop_static
script_tauremoval
test_sidelist
vgui_slideshow_display
weapon_brickbat
weapon_striderbuster

EP2

Unknown entities at runtime:

env_cubemap
env_rotorwash
env_terrainmorph
func_detail
func_viscluster
info_lighting
info_no_dynamic_shadow
info_overlay
info_overlay_transition
move_track
npc_blob
npc_crabsynth
npc_mortarsynth
npc_spotlight
prop_detail
prop_static
script_tauremoval
test_sidelist
weapon_brickbat