Console Command List/E

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Command Default Cheat? Help Text
echo No Echo text to console.
editdemo No Edit a recorded demo file (.dem )
endmovie No Stop recording movie frames
english 1 No If set to 1, running the english language set of assets
ent_absbox No Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox No Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_debugkeys 0 No None
ent_dump No Usage: ent_dump <entity name></pre>
ent_fire No Usage: ent_fire <target> action value delay
ent_info No Usage: ent_info <class name></pre>
ent_messages No Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 Yes Visualizes all entity input/output activity
ent_name No None
ent_pause No Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'
ent_pivot No Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox No Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove No Removes the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all No Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
ent_setname No Sets the targetname of the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria No Print, to the console, an entity's current criteria set used to select responses
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_step No When 'ent_pause' is set this will step through one waiting input / output message at a time
ent_text No Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
envmap No None
escape No Escape key pressed
exec No Executes a config in the 'cfg' directory. // exec config_default.cfg

Config files in sub-directories can be accessed by specifying their location relative to the cfg directory.

Example
exec otherConfigs/config1.cfg // Executes configuration file named "config1.cfg" found in the "cfg/otherConfigs/" directory
exit No Exit the engine