User:Zh/1416006136: Difference between revisions

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=== {{int:nstab-main}} ===
=== {{int:nstab-main}} ===
自2022年9月11日以前:
自2022年9月11日以前:
* [[List of L4D Series Nav Mesh Attributes/zh|求生之路1&2之导航网格属性清单]]<br>[[List of L4D Series Nav Mesh Attributes]]</br>
* [[Zh/List of L4D Series Nav Mesh Attributes|求生之路1&2之导航网格属性清单]]<br>[[List of L4D Series Nav Mesh Attributes]]</br>
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{| style="margin: auto; background:transparent 100%;"
{| style="margin: auto; background:transparent 100%;"
|-
|-
! [[L4D2 Level Design/zh|求生之路2关卡设计]]的大部分页面: !! Most pages of [[L4D2 Level Design]]:
! [[Zh/L4D2 Level Design|求生之路2关卡设计]]的大部分页面: !! Most pages of [[L4D2 Level Design]]:
|-
|-
| [[L4D2 Level Design/VMF Instances/zh|求生之路2关卡设计/VMF 实例]] || [[L4D2 Level Design/VMF Instances/zh]]
| [[Zh/L4D2 Level Design/VMF Instances|求生之路2关卡设计/VMF 实例]] || [[Zh/L4D2 Level Design/VMF Instances]]
|-
|-
| [[L4D2 Level Design/Multi-Gamemode Support/zh|求生之路2关卡设计/多游戏模式支持]] || [[L4D2 Level Design/Multi-Gamemode Support/zh]]
| [[Zh/L4D2 Level Design/Multi-Gamemode Support|求生之路2关卡设计/多游戏模式支持]] || [[Zh/L4D2 Level Design/Multi-Gamemode Support]]
|-
|-
| [[L4D2 Level Design/Scavenge Maps/zh|求生之路2关卡设计/清道夫地图]] || [[L4D2 Level Design/Scavenge Maps/zh]]
| [[Zh/L4D2 Level Design/Scavenge Maps|求生之路2关卡设计/清道夫地图]] || [[Zh/L4D2 Level Design/Scavenge Maps]]
|-
|-
| [[L4D2 Level Design/Wandering Witch/zh|求生之路2关卡设计/游荡的 Witch]] || [[L4D2 Level Design/Wandering Witch/zh]]
| [[Zh/L4D2 Level Design/Wandering Witch|求生之路2关卡设计/游荡的 Witch]] || [[Zh/L4D2 Level Design/Wandering Witch]]
|-
|-
| [[L4D2 Level Design/Instructor Hints/zh|求生之路2关卡设计/提示信息]] || [[L4D2 Level Design/Instructor Hints/zh]]
| [[Zh/L4D2 Level Design/Instructor Hints|求生之路2关卡设计/提示信息]] || [[Zh/L4D2 Level Design/Instructor Hints]]
|-
|-
| [[L4D2 Level Design/Boss Prohibition/zh|求生之路2关卡设计/终极感染者的禁用]] || [[L4D2 Level Design/Boss Prohibition/zh]]
| [[Zh/L4D2 Level Design/Boss Prohibition|求生之路2关卡设计/终极感染者的禁用]] || [[Zh/L4D2 Level Design/Boss Prohibition]]
|-
|-
| [[L4D2 Level Design/Scavenge Finale/zh|求生之路2关卡设计/清道夫结局]] || [[L4D2 Level Design/Scavenge Finale/zh]]
| [[Zh/L4D2 Level Design/Scavenge Finale|求生之路2关卡设计/清道夫结局]] || [[Zh/L4D2 Level Design/Scavenge Finale]]
|-
|-
| [[L4D2 Level Design/Gauntlet Finale/zh|求生之路2关卡设计/长途救援结局(Gauntlet 终局)]] || [[L4D2 Level Design/Gauntlet Finale/zh]]
| [[Zh/L4D2 Level Design/Gauntlet Finale|求生之路2关卡设计/长途救援结局(Gauntlet 终局)]] || [[Zh/L4D2 Level Design/Gauntlet Finale]]
|-
|-
| [[L4D2 Level Design/Custom Finale/zh|求生之路2关卡设计/自定义结局]] || [[L4D2 Level Design/Custom Finale/zh]]
| [[Zh/L4D2 Level Design/Custom Finale|求生之路2关卡设计/自定义结局]] || [[Zh/L4D2 Level Design/Custom Finale]]
|}
|}
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----
* [[:Category:Entities:zh-cn|实体页面]]
* [[:Category:Zh/Entities|实体页面]]
:* [[Math_counter:zh-cn|math_counter]]
:* [[Zh/Math_counter|Math_counter|math_counter]]
:* [[Logic_director_query:zh-cn|logic_director_query]]
:* [[Zh/Logic_director_query|Logic_director_query|logic_director_query]]
:* [[Momentary rot button/zh|momentary_rot_button]]
:* [[Zh/Momentary rot button|momentary_rot_button]]
:* [[Fog volume:zh-cn|Fog_volume]]
:* [[Zh/Fog volume|Fog volume|Fog_volume]]
:* [[Point viewcontrol multiplayer/zh]]
:* [[Zh/Point viewcontrol multiplayer]]
:* [[Point viewcontrol survivor:zh-cn]]
:* [[Zh/Point viewcontrol survivor|Point viewcontrol survivor]]
:* [[info elevator floor:zh-cn]]
:* [[Zh/Info elevator floor|info elevator floor]]
:* [[Trigger escape:zh-cn]]
:* [[Zh/Trigger escape|Trigger escape]]
:* ……
:* ……
* [[Survival Gametype (L4D):zh-cn|生还者游戏模式(L4D)]]
* [[Zh/Survival Gametype (L4D)|Survival Gametype (L4D)|生还者游戏模式(L4D)]]
* [[Areaportal/zh|Areaportal]]
* [[Zh/Areaportal|Areaportal]]
* [[VBSP/zh|VBSP]]
* [[Zh/VBSP|VBSP]]
* [[List of L4D2 Soundscapes:zh-cn|求生之路2之所有音景列表]]
* [[Zh/List of L4D2 Soundscapes|List of L4D2 Soundscapes|求生之路2之所有音景列表]]
* [[L4D2 Mission Files/zh|求生之路2之任务(Mission)文件]]
* [[Zh/L4D2 Mission Files|求生之路2之任务(Mission)文件]]
* [[FGD/zh|FGD]]
* [[Zh/FGD|FGD]]
* [[List of L4D2 Instructor Messages/zh|求生之路2提示信息列表]]
* [[Zh/List of L4D2 Instructor Messages|求生之路2提示信息列表]]
* [[List of L4D Instructor Messages/zh|求生之路提示信息列表]]
* [[Zh/List of L4D Instructor Messages|求生之路提示信息列表]]
* [[The Active Area Set]]
* [[The Active Area Set]]
* [[The Active Area Set/zh]]
* [[Zh/The Active Area Set]]
* [[Func orador:zh-cn]]
* [[Zh/Func orator|func_orator]]
* [[Left 4 Dead 2.fgd:zh-cn]]
* [[Zh/Left 4 Dead 2.fgd|Left 4 Dead 2.fgd]]
* [[Base.fgd/Left 4 Dead 2/zh]]
* [[Zh/Base.fgd/Left 4 Dead 2]]
* [[Left 4 Dead 2]]
* [[Left 4 Dead 2]]
* [[Left 4 Dead/zh]]
* [[Zh/Left 4 Dead]]
* [[Left 4 Dead 2 Level Creation/zh]]
* [[Zh/Left 4 Dead 2 Level Creation]]
* [[Left 4 Dead engine branch/zh]]
* [[Zh/Left 4 Dead engine branch]]
* [[Orange Box (engine branch)/zh]]
* [[Zh/Orange Box (engine branch)]]
* [[Response System:zh-cn]]
* [[Zh/Response System|Response System]]
* [[Func instance:zh-cn]]
* [[Zh/Func instance|Func instance]]
* [[Func brush:zh-cn]]
* [[Zh/Func brush|Func brush]]
* [[Prop static/zh]]
* [[Zh/Prop static]]
* [[Sky camera:zh-cn]]
* [[Zh/Sky camera|Sky camera]]
* [[Entity Scripts:zh-cn]]
* [[Zh/Entity Scripts|Entity Scripts]]
* [[The Sacrifice:zh-cn]]
* [[Zh/The Sacrifice|The Sacrifice]]
* [[Mutation Gametype (L4D2):zh-cn]]
* [[Zh/Mutation Gametype (L4D2)|Mutation Gametype (L4D2)]]
* [[Func nav attribute region:zh-cn]]
* [[Zh/Func nav attribute region|Func nav attribute region]]
* [[Info director/zh]]
* [[Zh/Info director]]
* [[VMX/zh]]
* [[Zh/VMX]]
* [[Coordinates:zh-cn]]
* [[Zh/Coordinates|Coordinates]]
* [[Reshaping solids]]
* [[Reshaping solids]]
* [[Momentary rot button/zh]]
* [[Zh/Momentary rot button]]
* [[Func nav blocker:zh-cn]]
* [[Zh/Func nav blocker|Func nav blocker]]
* [[VBSP/zh]]
* [[Zh/VBSP]]
* [[Logic case:zh-cn]]
* [[Zh/Logic case|Logic case]]
* [[Func viscluster/zh]]
* [[Zh/Func viscluster]]
* [[L4D2 Mission Files/zh]]
* [[Zh/L4D2 Mission Files]]
* [[Areaportal tutorial/zh]]
* [[Zh/Areaportal tutorial]]
* [[FGD/zh]]
* [[Zh/FGD]]
[[Special:Contributions/1416006136|……(这将会显示所有贡献)]]
[[Special:Contributions/1416006136|……(这将会显示所有贡献)]]
</div>
</div>
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自用模板:{{:[[User:1416006136/Signature]]}}</span></div></div>
自用模板:{{:[[User:1416006136/Signature]]}}</span></div></div>

Revision as of 15:15, 13 August 2024

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DaKang233


用户沙盒用户设置

Idle

This user is currently idle. They regularly check the site, but they don't edit as frequently as they used to.

个人简介

我是大康。我是 Left 4 Dead 2 Left 4 Dead 2 的一个地图作者。
我平时翻译一些页面的内容(或模板)为中文。我还更新中文页面(或模板),以便与最新原文章相同。
你可以在 Steam 社区找到我。
我也会为维基社区做出贡献。

B站主页

我的地图

The DISTINCTIVE Map(简称tdm)是我的第一张地图,自2020年8月起,所以第一代tdm的场景不太好,因此我陆续更新了几个版本。更新并没有改动很多内容,但相比之前来说好点了。救援关比较特殊,需要守40~60分钟的尸潮(仅在2.5.2以后的版本)。
地图在2.5.6版本中支持所有的模式(除了部分突变模式),包括但不限于战役模式、对抗模式、生还者模式、清道夫模式、写实模式。

tdm2重新打造了tdm。这个是第二代,与前代不同,此代难度大幅度下降,添加了更多的元素。地图剧情是:幸存者来到停车场寻找CEDA,发现CEDA已经撤离了;他们要逃离停车场,经过森林、下水道、森林,来到城市;在城市里进入一家医院,来到楼顶寻找救援。
地图仍然在开发当中(WIP,在制品),因此最终版本多多少少会有些不同。目前(截至2022年2月8日)还有3个关卡在开发中。

你可以在创意工坊或者Gamemaps上下载本地图。

最近贡献

As of January 25, 2023:

Templates

Pages

主要贡献

此处查看我的所有贡献。

Template

自2022年9月11日以来:

……


自2022年9月11日以前:

……

……(这将显示所有模板的编辑)



Page

自2022年9月11日以前:


求生之路2关卡设计的大部分页面: Most pages of L4D2 Level Design:
求生之路2关卡设计/VMF 实例 Zh/L4D2 Level Design/VMF Instances
求生之路2关卡设计/多游戏模式支持 Zh/L4D2 Level Design/Multi-Gamemode Support
求生之路2关卡设计/清道夫地图 Zh/L4D2 Level Design/Scavenge Maps
求生之路2关卡设计/游荡的 Witch Zh/L4D2 Level Design/Wandering Witch
求生之路2关卡设计/提示信息 Zh/L4D2 Level Design/Instructor Hints
求生之路2关卡设计/终极感染者的禁用 Zh/L4D2 Level Design/Boss Prohibition
求生之路2关卡设计/清道夫结局 Zh/L4D2 Level Design/Scavenge Finale
求生之路2关卡设计/长途救援结局(Gauntlet 终局) Zh/L4D2 Level Design/Gauntlet Finale
求生之路2关卡设计/自定义结局 Zh/L4D2 Level Design/Custom Finale

……(这将会显示所有贡献)


自用模板:{{:User:1416006136/Signature}}