User:Zh/1416006136: Difference between revisions
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=== {{int:nstab-main}} === | === {{int:nstab-main}} === | ||
自2022年9月11日以前: | 自2022年9月11日以前: | ||
* [[List of L4D Series Nav Mesh Attributes | * [[Zh/List of L4D Series Nav Mesh Attributes|求生之路1&2之导航网格属性清单]]<br>[[List of L4D Series Nav Mesh Attributes]]</br> | ||
---- | ---- | ||
{| style="margin: auto; background:transparent 100%;" | {| style="margin: auto; background:transparent 100%;" | ||
|- | |- | ||
! [[L4D2 Level Design | ! [[Zh/L4D2 Level Design|求生之路2关卡设计]]的大部分页面: !! Most pages of [[L4D2 Level Design]]: | ||
|- | |- | ||
| [[L4D2 Level Design/VMF Instances | | [[Zh/L4D2 Level Design/VMF Instances|求生之路2关卡设计/VMF 实例]] || [[Zh/L4D2 Level Design/VMF Instances]] | ||
|- | |- | ||
| [[L4D2 Level Design/Multi-Gamemode Support | | [[Zh/L4D2 Level Design/Multi-Gamemode Support|求生之路2关卡设计/多游戏模式支持]] || [[Zh/L4D2 Level Design/Multi-Gamemode Support]] | ||
|- | |- | ||
| [[L4D2 Level Design/Scavenge Maps | | [[Zh/L4D2 Level Design/Scavenge Maps|求生之路2关卡设计/清道夫地图]] || [[Zh/L4D2 Level Design/Scavenge Maps]] | ||
|- | |- | ||
| [[L4D2 Level Design/Wandering Witch | | [[Zh/L4D2 Level Design/Wandering Witch|求生之路2关卡设计/游荡的 Witch]] || [[Zh/L4D2 Level Design/Wandering Witch]] | ||
|- | |- | ||
| [[L4D2 Level Design/Instructor Hints | | [[Zh/L4D2 Level Design/Instructor Hints|求生之路2关卡设计/提示信息]] || [[Zh/L4D2 Level Design/Instructor Hints]] | ||
|- | |- | ||
| [[L4D2 Level Design/Boss Prohibition | | [[Zh/L4D2 Level Design/Boss Prohibition|求生之路2关卡设计/终极感染者的禁用]] || [[Zh/L4D2 Level Design/Boss Prohibition]] | ||
|- | |- | ||
| [[L4D2 Level Design/Scavenge Finale | | [[Zh/L4D2 Level Design/Scavenge Finale|求生之路2关卡设计/清道夫结局]] || [[Zh/L4D2 Level Design/Scavenge Finale]] | ||
|- | |- | ||
| [[L4D2 Level Design/Gauntlet Finale | | [[Zh/L4D2 Level Design/Gauntlet Finale|求生之路2关卡设计/长途救援结局(Gauntlet 终局)]] || [[Zh/L4D2 Level Design/Gauntlet Finale]] | ||
|- | |- | ||
| [[L4D2 Level Design/Custom Finale | | [[Zh/L4D2 Level Design/Custom Finale|求生之路2关卡设计/自定义结局]] || [[Zh/L4D2 Level Design/Custom Finale]] | ||
|} | |} | ||
---- | ---- | ||
* [[:Category:Entities | * [[:Category:Zh/Entities|实体页面]] | ||
:* [[Math_counter | :* [[Zh/Math_counter|Math_counter|math_counter]] | ||
:* [[Logic_director_query | :* [[Zh/Logic_director_query|Logic_director_query|logic_director_query]] | ||
:* [[Momentary rot button | :* [[Zh/Momentary rot button|momentary_rot_button]] | ||
:* [[Fog volume | :* [[Zh/Fog volume|Fog volume|Fog_volume]] | ||
:* [[Point viewcontrol multiplayer | :* [[Zh/Point viewcontrol multiplayer]] | ||
:* [[Point viewcontrol survivor | :* [[Zh/Point viewcontrol survivor|Point viewcontrol survivor]] | ||
:* [[info elevator floor | :* [[Zh/Info elevator floor|info elevator floor]] | ||
:* [[Trigger escape | :* [[Zh/Trigger escape|Trigger escape]] | ||
:* …… | :* …… | ||
* [[Survival Gametype (L4D) | * [[Zh/Survival Gametype (L4D)|Survival Gametype (L4D)|生还者游戏模式(L4D)]] | ||
* [[Areaportal | * [[Zh/Areaportal|Areaportal]] | ||
* [[VBSP | * [[Zh/VBSP|VBSP]] | ||
* [[List of L4D2 Soundscapes | * [[Zh/List of L4D2 Soundscapes|List of L4D2 Soundscapes|求生之路2之所有音景列表]] | ||
* [[L4D2 Mission Files | * [[Zh/L4D2 Mission Files|求生之路2之任务(Mission)文件]] | ||
* [[FGD | * [[Zh/FGD|FGD]] | ||
* [[List of L4D2 Instructor Messages | * [[Zh/List of L4D2 Instructor Messages|求生之路2提示信息列表]] | ||
* [[List of L4D Instructor Messages | * [[Zh/List of L4D Instructor Messages|求生之路提示信息列表]] | ||
* [[The Active Area Set]] | * [[The Active Area Set]] | ||
* [[The Active Area Set | * [[Zh/The Active Area Set]] | ||
* [[Func | * [[Zh/Func orator|func_orator]] | ||
* [[Left 4 Dead 2.fgd | * [[Zh/Left 4 Dead 2.fgd|Left 4 Dead 2.fgd]] | ||
* [[Base.fgd/Left 4 Dead 2 | * [[Zh/Base.fgd/Left 4 Dead 2]] | ||
* [[Left 4 Dead 2]] | * [[Left 4 Dead 2]] | ||
* [[Left 4 Dead | * [[Zh/Left 4 Dead]] | ||
* [[Left 4 Dead 2 Level Creation | * [[Zh/Left 4 Dead 2 Level Creation]] | ||
* [[Left 4 Dead engine branch | * [[Zh/Left 4 Dead engine branch]] | ||
* [[Orange Box (engine branch) | * [[Zh/Orange Box (engine branch)]] | ||
* [[Response System | * [[Zh/Response System|Response System]] | ||
* [[Func instance | * [[Zh/Func instance|Func instance]] | ||
* [[Func brush | * [[Zh/Func brush|Func brush]] | ||
* [[Prop static | * [[Zh/Prop static]] | ||
* [[Sky camera | * [[Zh/Sky camera|Sky camera]] | ||
* [[Entity Scripts | * [[Zh/Entity Scripts|Entity Scripts]] | ||
* [[The Sacrifice | * [[Zh/The Sacrifice|The Sacrifice]] | ||
* [[Mutation Gametype (L4D2) | * [[Zh/Mutation Gametype (L4D2)|Mutation Gametype (L4D2)]] | ||
* [[Func nav attribute region | * [[Zh/Func nav attribute region|Func nav attribute region]] | ||
* [[Info director | * [[Zh/Info director]] | ||
* [[VMX | * [[Zh/VMX]] | ||
* [[Coordinates | * [[Zh/Coordinates|Coordinates]] | ||
* [[Reshaping solids]] | * [[Reshaping solids]] | ||
* [[Momentary rot button | * [[Zh/Momentary rot button]] | ||
* [[Func nav blocker | * [[Zh/Func nav blocker|Func nav blocker]] | ||
* [[VBSP | * [[Zh/VBSP]] | ||
* [[Logic case | * [[Zh/Logic case|Logic case]] | ||
* [[Func viscluster | * [[Zh/Func viscluster]] | ||
* [[L4D2 Mission Files | * [[Zh/L4D2 Mission Files]] | ||
* [[Areaportal tutorial | * [[Zh/Areaportal tutorial]] | ||
* [[FGD | * [[Zh/FGD]] | ||
[[Special:Contributions/1416006136|……(这将会显示所有贡献)]] | [[Special:Contributions/1416006136|……(这将会显示所有贡献)]] | ||
</div> | </div> | ||
---- | ---- | ||
自用模板:{{:[[User:1416006136/Signature]]}}</span></div></div> | 自用模板:{{:[[User:1416006136/Signature]]}}</span></div></div> | ||
Revision as of 15:15, 13 August 2024
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个人简介
我是大康。我是
Left 4 Dead 2 的一个地图作者。
我平时翻译一些页面的内容(或模板)为中文。我还更新中文页面(或模板),以便与最新原文章相同。
你可以在 Steam 社区找到我。
我也会为维基社区做出贡献。
我平时翻译一些页面的内容(或模板)为中文。我还更新中文页面(或模板),以便与最新原文章相同。
你可以在 Steam 社区找到我。
我也会为维基社区做出贡献。
我的地图
The DISTINCTIVE Map(简称tdm)是我的第一张地图,自2020年8月起,所以第一代tdm的场景不太好,因此我陆续更新了几个版本。更新并没有改动很多内容,但相比之前来说好点了。救援关比较特殊,需要守40~60分钟的尸潮(仅在2.5.2以后的版本)。
地图在2.5.6版本中支持所有的模式(除了部分突变模式),包括但不限于战役模式、对抗模式、生还者模式、清道夫模式、写实模式。
tdm2重新打造了tdm。这个是第二代,与前代不同,此代难度大幅度下降,添加了更多的元素。地图剧情是:幸存者来到停车场寻找CEDA,发现CEDA已经撤离了;他们要逃离停车场,经过森林、下水道、森林,来到城市;在城市里进入一家医院,来到楼顶寻找救援。
地图仍然在开发当中(WIP,在制品),因此最终版本多多少少会有些不同。目前(截至2022年2月8日)还有3个关卡在开发中。
你可以在创意工坊或者Gamemaps上下载本地图。
最近贡献
As of January 25, 2023:
Templates
- Template:Entity
- Template:Point ent
- Template:Delete-meta:zh-cn
- Template:Delete:zh-cn
- Template:Autolang
- Template:Uselang
- Template:Suflang
- Template:Uilang (documentation)
- Template:I DamageFilter:zh-cn
- Template:KV RenderFxChoices:zh-cn
- Template:KV RenderFields:zh-cn
- Template:KV DamageFilter
- Template:Hl2msg
- Template:End-hl2msg
- Template:Begin-hl2msg
- Template:Eventnote
- Template:PreservedEnt
- Template:Translating
- Template:Varcom
Pages
- List of L4D2 Game Events
- List of L4D Game Events
- List of L4D2 Entities
- env_weaponfire
- env_laserdot
- env_weaponfire:zh-cn
- info_landmark
- point_worldtext
- env_rotorshooter:zh-cn
- trigger_finale_dlc3:zh-cn
- light_environment
- Half-Life 2 Sky List:zh-cn
- func_button_timed:zh-cn
- math_counter:zh-cn
- VICE
- Nav Mesh/Console commands/zh
- grenade_launcher_projectile:zh-cn
- Response System:zh-cn
主要贡献
在此处查看我的所有贡献。
Template
自2022年9月11日以来:
- {{Lang}} (改进)
- {{Lang/doc}} (重写)
- {{MultiPage}} (改进)
- {{MultiPage/doc}} (改进)
- {{Doc}} (改进)
- {{Doc/Sandbox other}} (创建)
- {{Doc/subpage}} (创建)
- {{Doc/subpage/doc}} (创建)
- {{Doc/subpage/doc/zh}} (创建)
- {{Doc/preload}} (创建)
- {{Doc/preload/zh}} (创建)
- {{Point ent}} (改进)
- {{Point ent/doc}} (重写)
- {{Point ent/doc/zh-cn}} (重写)
- {{Autolang}} (创建)
- {{Uselangflags}} (创建)
- {{Suflang}} (创建)
- {{Hl2msg}} (创建)
- {{End-hl2msg}} (创建)
- {{Begin-hl2msg}} (创建)
- {{Eventnote}} (创建)
- {{Doc/doc/zh-cn}} (创建)
- {{Discussion page/doc}} (创建)
- {{Discussion page/doc/zh-cn}} (创建)
- {{Entity}} (改进)
- {{Entity/doc}} (重写)
- {{Entity/doc/zh-cn}} (重写)
- {{Wikipage port}} (创建)
- {{Wikipage port/doc}} (改进)
- {{ModernNote}} 及其衍生模板的翻译
- {{New icon}} 创建的游戏图标模板的翻译
自2022年9月11日以前:
- {{Documentation:zh-cn}}
- {{Documentation/start box:zh-cn}}
- {{Documentation/end box:zh-cn}}
- {{Documentation/start box2:zh-cn}}
- {{Documentation/end box2:zh-cn}}
- {{KV:zh-cn}}
- {{KV BaseAnimating:zh-cn}}
- {{I BaseAnimating:zh-cn}}
- {{KV BaseEntity:zh-cn}}
- {{I BaseEntity:zh-cn}}
- {{O BaseEntity:zh-cn}}
- {{IO:zh-cn}}
- {{Fl:zh-cn}}
- {{WeaponSpawn:zh-cn}} 系列 (包括 Template:WeaponSpawnSingle:zh-cn 系列)
- {{ModernNote|Template:ModernNote:zh-cn}}
- {{ModernBug|Template:ModernBug:zh-cn}}
- {{ModernCodenote}}
- {{ModernCodenote|Template:ModernCodenote:zh-cn}}
- {{ModernFix}}
- {{ModernFix|Template:ModernFix:zh-cn}}
- {{ModernNote|Template:ModernNote:zh-cn}}
- {{PreservedEnt:zh-cn}}
- {{KV EnableDisable:zh-cn}}
- {{Merge:zh-cn}}
- {{L4D2 level intro pages:zh-cn}}
- {{KV FuncMoveLinear:zh-cn}}
- {{I FuncMoveLinear:zh-cn}}
- {{O FuncMoveLinear:zh-cn}}
- {{Fl FuncMoveLinear}}
- {{Brush ent:zh-cn}}
- {{Point ent:zh-cn}}
- {{KV info:zh-cn}}
- {{Translating}}
- {{Translating|Template:Translating:zh-cn}}
- {{Machine Translation}}
- {{Machine Translation:zh-cn}}
- {{KV TriggerOnce:zh-cn}}
- {{KV NavBlocker:zh-cn}}
- {{Wikipedia port:zh-cn}}
- {{KV visiblebrush:zh-cn}}
- {{L4D series navbits table:zh-cn}}
- {{ExpandBox:zh-cn}}
- {{Only:zh-cn}}
- {{Since:zh-cn}}
- {{Also:zh-cn}}
- {{L4d series brush:zh-cn}}
- {{KV Reflection:zh-cn}}
- {{Deprecated:zh-cn}}
- {{KV NavAttributeRegion:zh-cn}}
- {{I NavAttributeRegion:zh-cn}}
- {{Fl NavAttributeRegion:zh-cn}}
- {{Envart:zh-cn}}
- {{KV Studiomodel:zh-cn}}
- {{I Studiomodel:zh-cn}}
- {{I ToggleDraw:zh-cn}}
- {{I Shadow:zh-cn}}
- {{L4d2 brush:zh-cn}}
- {{Cleanup:zh-cn}}
……
- 通知模板: Category:Notice_templates:zh-cn
Template{{<game> add:zh-cn}}
Template{{<game> only:zh-cn}}
Template{{<game> also:zh-cn}} - 注释模板: Category:Inline note templates:zh-cn
- FGD 模板: Category:FGD Templates:zh-cn
Page
自2022年9月11日以前:
- Survival Gametype (L4D)|生还者游戏模式(L4D)
- Areaportal
- VBSP
- List of L4D2 Soundscapes|求生之路2之所有音景列表
- 求生之路2之任务(Mission)文件
- FGD
- 求生之路2提示信息列表
- 求生之路提示信息列表
- The Active Area Set
- Zh/The Active Area Set
- func_orator
- Left 4 Dead 2.fgd
- Zh/Base.fgd/Left 4 Dead 2
- Left 4 Dead 2
- Zh/Left 4 Dead
- Zh/Left 4 Dead 2 Level Creation
- Zh/Left 4 Dead engine branch
- Zh/Orange Box (engine branch)
- Response System
- Func instance
- Func brush
- Zh/Prop static
- Sky camera
- Entity Scripts
- The Sacrifice
- Mutation Gametype (L4D2)
- Func nav attribute region
- Zh/Info director
- Zh/VMX
- Coordinates
- Reshaping solids
- Zh/Momentary rot button
- Func nav blocker
- Zh/VBSP
- Logic case
- Zh/Func viscluster
- Zh/L4D2 Mission Files
- Zh/Areaportal tutorial
- Zh/FGD
自用模板:{{:User:1416006136/Signature}}