Template:KV visiblebrush/zh
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本模板由大康翻译。部分内容由机器翻译。
用于存放可用于可见笔刷的键值的支架。使用时在 KV BaseEntity 上包含brush=1
。
为该游戏(求生之路)添加的键值添加l4d=1
。Visible Brush:
- Minimum Light (_minlight) <float >
- 击中此画笔的最小光量。 0 表示无,1 表示正常,2 表示加倍。
- Damage Filter Name (damagefilter) <targetname >
- 当这个实体受到伤害时,它会被这个实体过滤 。
- Render Mode (rendermode) <choices>
- 在该实体上设置非标准渲染模式。
- 0: Normal
- 1: Color
- 2: Texture
- 3: Glow
- 4: Solid/Alphatest
- 5: Additive
- 6: Removed, does nothing
- 7: Additive Fractional Frame
- 8: Alpha Add
- 9: World Space Glow
- 10: Don't Render
- Render FX (renderfx) <choices>
- 外观效果的预设模式。
- 0: None
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Slow Wide Pulse
- 4: Fast Wide Pulse
- 5: Slow Fade Away
- 6: Fast Fade Away
- 7: Slow Become Solid
- 8: Fast Become Solid
- 9: Slow Strobe
- 10: Fast Strobe
- 11: Faster Strobe
- 12: Slow Flicker
- 13: Fast Flicker
- 14: Constant Glow
- 15: Distort
- 16: Hologram (Distort + fade)
- 17: Scale Up
- 22: Spotlight FX
- 23: Cull By Distance
- 24: Fade Wider Pulse
- 26: Fade Near
Todo: 18-21, 25
- 0: No shadows
- 1: Cast shadows
- Disable Shadows (disableshadows) <boolean >
- 防止实体创建廉价的渲染到纹理阴影。不影响阴影贴图 。
- Disable Receiving Shadows (disablereceiveshadows) <boolean >
- 防止实体接收自身的阴影。
- Texture Frame (texframeindex) <integer > !FGD
- 此实体上任何动画纹理的帧数。
- Minimum CPU Level (mincpulevel) <choices> (存在于自 )
- CPU 级别低于此值的用户将无法在游戏中看到此对象。目前还不清楚 CPU 级别是如何决定的,但大多数系统都被归类为“高”。
- Maximum CPU Level (maxcpulevel) <choices> (存在于自 )
-
- 0: Default(默认)
- 1: Low(低)
- 2: Medium(中)
- 3: High(高)