Template:KV visiblebrush/zh
< Template:KV visiblebrush(Redirected from Template:KV visiblebrush:zh-cn)
本模板由大康翻译。部分内容由机器翻译。
用于存放可用于可见笔刷的键值的支架。使用时在 KV BaseEntity 上包含brush=1
。
为该游戏(求生之路)添加的键值添加l4d=1
。Visible Brush:
- Minimum Light
(_minlight)
<float > - 击中此画笔的最小光量。 0 表示无,1 表示正常,2 表示加倍。
- Damage Filter Name
(damagefilter)
<targetname > - 当这个实体受到伤害时,它会被这个实体过滤 。
- Render Mode
(rendermode)
<choices> - 在该实体上设置非标准渲染模式。
- 0: Normal
- 1: Color
- 2: Texture
- 3: Glow
- 4: Solid/Alphatest
- 5: Additive
- 6: Removed, does nothing
- 7: Additive Fractional Frame
- 8: Alpha Add
- 9: World Space Glow
- 10: Don't Render
- Render FX
(renderfx)
<choices> - 外观效果的预设模式。
- 0: None
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Slow Wide Pulse
- 4: Fast Wide Pulse
- 5: Slow Fade Away
- 6: Fast Fade Away
- 7: Slow Become Solid
- 8: Fast Become Solid
- 9: Slow Strobe
- 10: Fast Strobe
- 11: Faster Strobe
- 12: Slow Flicker
- 13: Fast Flicker
- 14: Constant Glow
- 15: Distort
- 16: Hologram (Distort + fade)
- 17: Scale Up
- 22: Spotlight FX
- 23: Cull By Distance
- 24: Fade Wider Pulse
- 26: Fade Near
Todo: 18-21, 25
(renderamt)
<integer >(rendercolor)
<color255 >(shadowcastdist)
<integer > !FGDshadow_control
实体相同的默认距离。(vrad_brush_cast_shadows)
<integer > !FGD- 0: No shadows
- 1: Cast shadows
- Disable Shadows
(disableshadows)
<boolean > - 防止实体创建廉价的渲染到纹理阴影。不影响阴影贴图 。
- Disable Receiving Shadows
(disablereceiveshadows)
<boolean > - 防止实体接收自身的阴影。
- Texture Frame
(texframeindex)
<integer > !FGD - 此实体上任何动画纹理的帧数。
- Minimum CPU Level
(mincpulevel)
<choices> (存在于自 ) - CPU 级别低于此值的用户将无法在游戏中看到此对象。目前还不清楚 CPU 级别是如何决定的,但大多数系统都被归类为“高”。
- Maximum CPU Level
(maxcpulevel)
<choices> (存在于自 ) -
- 0: Default(默认)
- 1: Low(低)
- 2: Medium(中)
- 3: High(高)