From Valve Developer Community
- REDIRECT Template:Deprecated
RenderFields:
- Render Mode
(rendermode)
<choices>
- 在该实体上设置非标准渲染模式。
- 0: Normal/默认
- 1: Color/颜色
- 2: Texture/材质
- 3: Glow/光圈
- 4: Solid(固体)/Alphatest(阿尔法测试)
- 5: Additive/添加项
- 6: Removed, does nothing/已删除,什么都不做
- 7: Additive Fractional Frame
- 8: Alpha Add/阿尔法融合
- 9: World Space Glow
- 10: Don't Render/不渲染
- Render FX / Transparency (0 - 255)
(renderamt)
<integer>
- 透明的,0是不可见,255为完全可见。
- Render Color (R G B)
(rendercolor)
<color255>
- 着色器。
- Disable Receiving Shadows
(disablereceiveshadows)
<boolean>
- 是否防止实体接收自身阴影。
RenderFXChoices:
- Render FX
(renderfx)
<choices>
- 指定一种渲染绘制方式。
- 0: None/无
- 1: Slow Pulse/慢脉冲
- 2: Fast Pulse/快脉冲
- 3: Slow Wide Pulse/慢宽脉冲
- 4: Fast Wide Pulse/快宽脉冲
- 5: Slow Fade Away/慢淡出
- 6: Fast Fade Away/快淡出
- 7: Slow Become Solid/缓慢变成一个固体?
- 8: Fast Become Solid/快速变成一个固体?
- 9: Slow Strobe/慢闪
- 10: Fast Strobe/快闪
- 11: Faster Strobe/更快闪
- 12: Slow Flicker/慢闪烁
- 13: Fast Flicker/快闪烁
- 14: Constant Glow/恒定光圈
- 15: Distort/扭曲
- 16: Hologram (Distort + fade)/全息图像,扭曲+淡入淡出
- 17: Scale Up/放大
- 22: Spotlight FX/射灯 FX
- 23: Cull By Distance/根据距离剔除
- 24: Fade Wider Pulse/淡入淡出脉冲?
- 26: Fade Near/渐进
- Template:Todo:zh-cn