Template:This is a/doc
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This is a documentation subpage for Template:This is a.
Don't forget to purge the contents of the base page upon creating or editing this subpage.
Don't forget to purge the contents of the base page upon creating or editing this subpage.
This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability. It should be placed on the base pages of articles using {{MultiPage}}.
Parameters and Examples
*: Necessary parameters.
Parameter | Description | Example | Preview |
---|---|---|---|
*{{{1}}}
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The type of the object need to describe. The following types are available: Entities:
Console Variables, Commands, QC Commands:
Miscellaneous:
Note:Template will not add entity categories and change titles when using non-entity type (such as
convar ). |
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This is a incredible entity available in all Mosaic games.
This is a brush entity available in all GoldSrc games.
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{{{engine}}} {{{engine1}}} {{{engine2}}}
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Which engine the subject belongs to.
Important:To add multiple engines, please use parameter
{{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time.
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{{{except}}}
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This is available in all other games except this one. Note:Works without
{{{game}}} . |
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{{{since}}}
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This is available since this game. Note:Works without
{{{game}}} . |
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{{{name}}}
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The name of the subject. It will change the title of a page. The default value is "This". You can specify it to 0 to remove the entity name.
|
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{{{series}}}
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The series that the subject is available in. | This is a brush entity available in the Counter-Strike series.
| |
{{{seriescs}}}
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The series of Counter-Strike that the subject is available in[Why?]. | This is a internal brush entity available in the Counter-Strike series (since Counter-Strike: Source).
| |
{{{game}}}
|
The game that the subject is available in. Note:Works without
{{{series}}} . |
This is a path entity available in Team Fortress 2.
| |
{{{notitlechange}}}
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You can prevent title-changing from the template by using this parameter. Used in the /doc page.
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{{{internal}}}
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If enabled (value is 1 or true ), the page will be added to Category:Internal entities and "internal" will be displayed before "... entity".
Note:If
{{{type}}} is a defined value (e.g. e0 ), the parameter is invalid. |
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{{{cut}}}
|
If enabled, "cut" will be displayed before "(internal) ... entity"and the page will add to Category:Cut Entities. | ||
{{{sprite}}}
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The icon of the entity:
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{{{icon}}}
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Make the game icon appear left-aligned.
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{{{game1}}} ~ {{{game5}}}
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If this is available in multiple games, use these parameters to describe. Note:Once you have used the {{{game1}}} , the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.Note:Works without
{{{series}}} . |
This is a point entity available in the following Source games or engine branches:
Left 4 Dead, Left 4 Dead 2, Portal 2, Team Fortress 2, Portal 2 and Counter-Strike: Global Offensive. info_survivor_position is a point entity available in the following Source games or engine branches:Left 4 Dead and Left 4 Dead 2. | |
{{{nocat}}}
|
Don't place any categories. | N/A | |
{{{except-multi}}}
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Similar to {{{except}}} , but can specify multiple games simultaneously. Note:Unsupport placing categories.
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See also
Note:All the entity templates listed below are deprecated.
- {{Entity}}
- {{Format}}
- {{Point ent}}
- {{Base point multi}}
- {{Brush ent}}
- {{Base brush multi}}
- {{Game name}}