List of Vampire Slayer entities
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This is a complete list of all entities found in Vampire Slayer
Note:This list contains NON-FGD and FGD entities.
ambient_*
aiscripted_*
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_efx
- env_efxp
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
- env_fog
func_*
- func_breakable
- func_breakpoints
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_
- info_null
- info_teleport_destination
- info_target
- info_player_deathmatch
- info_player_slayer
- info_player_vampire
- info_draw_slayerswin
- info_draw_vampireswin
- info_dm
- infodecal
item_*
light_*
momentary_*
multi_*
path_*
player_*
scripted_*
speaker
target_*
trigger_*
- trigger_auto
- trigger_camera
- trigger_cdaudio
- trigger_changetarget
- trigger_counter
- trigger_gravity
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
vscrossbow_*
weapon_*
- weapon_claw
- weapon_vsclaw
- weapon_vscolt
- weapon_vscrossbow
- weapon_vsdbshotgun
- weapon_vsmp5
- weapon_vsshotgun
- weapon_vsstake
- weapon_vscue
- weapon_vsthunderfive
- weapon_vswinchester
- weapon_vsbike