Creating a brush entity: Difference between revisions
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'''Brush entities''' are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain. | '''Brush entities''' are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain. | ||
===How to create a | ===How to create a Brush Entity=== | ||
# [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | # [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | ||
# Select it in one of the 2D views. | # Select it in one of the 2D views. | ||
# | # From the right-click menu, choose ''Tie to Entity''. (Or press <code>Ctrl+T</code>) | ||
# Select the type of brush entity to create from the ''Class'' list. | # Select the type of brush entity to create from the ''Class'' list. | ||
# Click ''Apply''. | # Click ''Apply''. |
Revision as of 15:01, 2 November 2007
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a Brush Entity
- Create a new world brush.
- Select it in one of the 2D views.
- From the right-click menu, choose Tie to Entity. (Or press
Ctrl+T
) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.
List of HL2 Brush Entities
- color correction volume
- env bubbles
- env embers
- func areaportal
- func areaportalwindow
- func breakable
- func breakable surf
- func brush
- func button
- func clip vphysics
- func combine ball spawner
- func conveyor
- func detail
- func door
- func door rotating
- func dustcloud
- func dustmotes
- func guntarget
- func healthcharger
- func illusionary
- func lod
- func lookdoor
- func monitor
- func movelinear
- func occluder
- func physbox
- func platrot
- func precipitation
- func recharge
- func rot button
- func rotating
- func smokevolume
- func tank
- func tankairboatgun
- func tankapcrocket
- func tanklaser
- func tankmortar
- func tankphyscannister
- func tankpulselaser
- func tankrocket
- func tanktrain
- func trackautochange
- func trackchange
- func tracktrain
- func traincontrols
- func vehicleclip
- func wall
- func wall toggle
- func water analog
- game zone player
- info apc missile hint
- momentary rot button
- npc heli avoidbox
- npc heli nobomb
- trigger autosave
- trigger changelevel
- trigger gravity
- trigger hurt
- trigger impact
- trigger look
- trigger multiple
- trigger once
- trigger physics trap
- trigger playermovement
- trigger proximity
- trigger push
- trigger remove
- trigger rpgfire
- trigger serverragdoll
- trigger soundscape
- trigger teleport
- trigger transition
- trigger vphysics motion
- trigger waterydeath
- trigger weapon dissolve
- trigger weapon strip
- trigger wind