Creating a brush entity: Difference between revisions
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The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything. | The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything. | ||
=== List of HL2 Brush Entities === | |||
*[[color correction volume]] | |||
*[[env bubbles]] | |||
*[[env embers]] | |||
*[[func areaportal]] | |||
*[[func areaportalwindow]] | |||
*[[func breakable]] | |||
*[[func breakable surf]] | |||
*[[func brush]] | |||
*[[func button]] | |||
*[[func clip vphysics]] | |||
*[[func combine ball spawner]] | |||
*[[func conveyor]] | |||
*[[func detail]] | |||
*[[func door]] | |||
*[[func door rotating]] | |||
*[[func dustcloud]] | |||
*[[func dustmotes]] | |||
*[[func guntarget]] | |||
*[[func healthcharger]] | |||
*[[func illusionary]] | |||
*[[func lod]] | |||
*[[func lookdoor]] | |||
*[[func monitor]] | |||
*[[func movelinear]] | |||
*[[func occluder]] | |||
*[[func physbox]] | |||
*[[func platrot]] | |||
*[[func precipitation]] | |||
*[[func recharge]] | |||
*[[func rot button]] | |||
*[[func rotating]] | |||
*[[func smokevolume]] | |||
*[[func tank]] | |||
*[[func tankairboatgun]] | |||
*[[func tankapcrocket]] | |||
*[[func tanklaser]] | |||
*[[func tankmortar]] | |||
*[[func tankphyscannister]] | |||
*[[func tankpulselaser]] | |||
*[[func tankrocket]] | |||
*[[func tanktrain]] | |||
*[[func trackautochange]] | |||
*[[func trackchange]] | |||
*[[func tracktrain]] | |||
*[[func traincontrols]] | |||
*[[func vehicleclip]] | |||
*[[func wall]] | |||
*[[func wall toggle]] | |||
*[[func water analog]] | |||
*[[game zone player]] | |||
*[[info apc missile hint]] | |||
*[[momentary rot button]] | |||
*[[npc heli avoidbox]] | |||
*[[npc heli nobomb]] | |||
*[[trigger autosave]] | |||
*[[trigger changelevel]] | |||
*[[trigger gravity]] | |||
*[[trigger hurt]] | |||
*[[trigger impact]] | |||
*[[trigger look]] | |||
*[[trigger multiple]] | |||
*[[trigger once]] | |||
*[[trigger physics trap]] | |||
*[[trigger playermovement]] | |||
*[[trigger proximity]] | |||
*[[trigger push]] | |||
*[[trigger remove]] | |||
*[[trigger rpgfire]] | |||
*[[trigger serverragdoll]] | |||
*[[trigger soundscape]] | |||
*[[trigger teleport]] | |||
*[[trigger transition]] | |||
*[[trigger vphysics motion]] | |||
*[[trigger waterydeath]] | |||
*[[trigger weapon dissolve]] | |||
*[[trigger weapon strip]] | |||
*[[trigger wind]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 14:57, 2 November 2007
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a brush entity
- Create a new world brush.
- Select it in one of the 2D views.
- Right-click on it.
- Choose Tie to Entity from the right-click menu. (Or press
Ctrl+T
) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.
List of HL2 Brush Entities
- color correction volume
- env bubbles
- env embers
- func areaportal
- func areaportalwindow
- func breakable
- func breakable surf
- func brush
- func button
- func clip vphysics
- func combine ball spawner
- func conveyor
- func detail
- func door
- func door rotating
- func dustcloud
- func dustmotes
- func guntarget
- func healthcharger
- func illusionary
- func lod
- func lookdoor
- func monitor
- func movelinear
- func occluder
- func physbox
- func platrot
- func precipitation
- func recharge
- func rot button
- func rotating
- func smokevolume
- func tank
- func tankairboatgun
- func tankapcrocket
- func tanklaser
- func tankmortar
- func tankphyscannister
- func tankpulselaser
- func tankrocket
- func tanktrain
- func trackautochange
- func trackchange
- func tracktrain
- func traincontrols
- func vehicleclip
- func wall
- func wall toggle
- func water analog
- game zone player
- info apc missile hint
- momentary rot button
- npc heli avoidbox
- npc heli nobomb
- trigger autosave
- trigger changelevel
- trigger gravity
- trigger hurt
- trigger impact
- trigger look
- trigger multiple
- trigger once
- trigger physics trap
- trigger playermovement
- trigger proximity
- trigger push
- trigger remove
- trigger rpgfire
- trigger serverragdoll
- trigger soundscape
- trigger teleport
- trigger transition
- trigger vphysics motion
- trigger waterydeath
- trigger weapon dissolve
- trigger weapon strip
- trigger wind