Ammunition: Difference between revisions

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* [[Changing max ammo in HL2]] - How to change the maximum ammo the player can carry
* [[Changing max ammo in HL2]] - How to change the maximum ammo the player can carry
* [[Magazine style reloads]] - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading
* [[Magazine style reloads]] - How to implement a tactical-shooter style reload system where the player loses any ammo left in the magazine when reloading
[[Category:Hubs]]

Revision as of 04:33, 12 July 2024

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


Ammunition, or ammo, is what supplies most weapons. Ammo in most bullet-based weapons is stored in a magazine (widely referred to as a clip); "reloading" is swapping the current magazine for a full one.

Ammunition entities

Half-Life 2 Half-Life 2

.357 ammo
An item_ammo_crate, containing SMG1 ammo.
Item ammo smg1.jpg


Team Fortress 2 Team Fortress 2

A full ammo box.


Left 4 Dead Left 4 Dead


Counter-Strike: Source Counter-Strike: Source


Ammunition coding