Category:Shaders: Difference between revisions

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[[Shader|Shaders]] are used to render graphics to the screen based on a formula and some inputs, such as textures.
[[Shader|Shaders]] are used to render graphics to the screen based on a formula and some inputs, such as textures.


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=== Displacement only ===
=== Displacement only ===
{{note|Some shaders only work on displacements because they require [[displacement alpha|vertex alpha]] data. All brush shaders work on displacements, however.}}
* [[WorldVertexTransition]]
* [[WorldVertexTransition]]
* [[Lightmapped_4WayBlend]]
* [[Lightmapped_4WayBlend]]
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* [[Core (shader)|Core]]
* [[Core (shader)|Core]]
* [[Cloud]]
* [[Cloud]]
* [[ShatteredGlass]]
* [[JellyFish]]
* [[JellyFish]]
* [[SpriteCard]]
* [[SpriteCard]]
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== Post Process ==
== Post Process ==
* [[Screenspace_General|Screenspace_general]]
* [[Screenspace_general]]
* [[Pyro vision (shader)|Pyro_vision]]
* [[Pyro vision (shader)|Pyro_vision]]
* [[DepthOfField]]
* [[DepthOfField]]
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{{Category end}}
{{Category end}}


{{seealso|[[Shaders without folder]], [[Half-Life 2 Shader Fallbacks]]}}
{{seealso|[[Shaders without folder]], [[Source Engine Shader Fallbacks]]}}


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[[Category:Programming]]
[[Category:Material System]]

Latest revision as of 23:19, 12 July 2025

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Shaders"

The following 92 pages are in this category, out of 92 total.