Shaders in Sprites\
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The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmtmaterial. - Refract_DX60 is used for the
heatwave.vmtmaterial (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmtmaterial.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
predator
- Used in only one material:
predator.vmt - Can be found in Source SDK 2013 MP source code.