ParallaxTest
		
		
		
		
		
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 Bug:The material will always be drawn unlit.
Bug:The material will always be drawn unlit.
 Note:There's a workaround for this bug, as lightmaps can be faked with Modulate shader
Note:There's a workaround for this bug, as lightmaps can be faked with Modulate shader
		
	
ParallaxTest is an unfinished shader since  (although not available in SDK 2013) which draws parallax mapping on an albedo. 
Alternative to the disabled $parallaxmap shader parameter.
Accepts only a $basetexture, of which the alpha channel is used as the heightmap.
 (although not available in SDK 2013) which draws parallax mapping on an albedo. 
Alternative to the disabled $parallaxmap shader parameter.
Accepts only a $basetexture, of which the alpha channel is used as the heightmap.
 
  Successful implementation, by placing a surface using Modulate shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture (Click image if thumbnail is not animated).
 Bug:The material will always be drawn unlit.
Bug:The material will always be drawn unlit. Note:There's a workaround for this bug, as lightmaps can be faked with Modulate shader
Note:There's a workaround for this bug, as lightmaps can be faked with Modulate shader
Todo: Document/test more of this shader!
The texture scale in hammer seems to correspond to the depth of the parallax effect. Higher scale -> deeper parallax. Models with this material will rendered invisible.
Defines an albedo texture.