Shaders in Debug\
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
The Debug\ folder of Source Materials.gcf contain shaders dedicated to debugging purposes.
- UnlitGeneric is used for 18 materials, making it the mostly commonly used shader here.
- LightmappedGeneric is used for debuglightmapzbuffer.vmt.- LightmappedGeneric_DX8 is used for debuglightmap.vmt.
 
- LightmappedGeneric_DX8 is used for 
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Wireframe
- Used for 14 materials in this folder, out of a 19 materials in total.
DebugLightingOnly
- Only used by the material debuglightingonly.vmt.
- Not found in released mod code.
DebugLuxels
- Used by the materials debugluxels.vmtanddebugluxelsnoalpha.vmt. Also used for the Valve Hammer Editor. (See Shaders in Editor\.)
- Can be found in Source SDK 2013 source code.
hsv
- Used in only one material: hsv.vmt
- This material is directly referred to in src\cl_dll\view_scene.cppin the mod code.
ShowDestAlpha
- Used in only four materials showblurredcolor.vmt,showdestalpha.vmt,showdestalphatimescolor_blurred.vmtandshowdestalpha_blurred.vmt, all in this folder.
- Not found in released mod code.
VertexNormals
- Use only in one material: debugworldnormals.vmt
- Not found in released mod code.
yuv
- Used in only one material: yuv.vmt
- Converts the screen from RGB to YUV colorspace. Post-process shader.
- Material referred to in src\cl_dll\view_scene.cpp