Shaders without folder
These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the
source materials.gcf file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation.
|alienscale||Found in the 2003 Source leak. Used by TF2 Invasion for the alien team models. Doesn't work in retail.|
|camo||Used by the Combine Sniper in earlier versions of Half-Life 2. Does not work in retail.|
|debugfbtexture||Used for debugging the framebuffer (mat_showframebuffertexture)|
|fillrate||Used for mat_fillrate (see fillrate for explanation)|
|jellyfish||Used for the Hydra in the E3 builds of Half-Life 2, works in every version of source so far, except, probably, Episode 2. Needs confirmation.|
|jojirium||Found in the 2003 Source leak. Used by TF2 Invasion to render resource zones. Does not work in retail.|
|worldvertexalpha||Used for displacements (terrain). The base texture is vertex lit.|
Apparently, out of 20995 .vmt files in Team Fortress 2, none seem to contain "alienscale" or "jojirium".