Shaders in Glass
		
		
		
		
		
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The Glass folder of hl2_misc_dir.vpk and hl2_textures_dir.vpk contain shaders dedicated to windows and glass materials:
- LightmappedGeneric is used for 46 materials.
- LightmappedGeneric_DX6 is used for the glasswindowbreak070a.vmtmaterial (as a fallback shader for the LightmappedGeneric shader).
Dedicated Shaders
The following shaders are more or less exclusively used for this folder.
LightmappedTwoTexture
- Two textures are mixed evenly and multiplied by a lightmap. Useful if one or both base textures are in motion.
- Used in only one material: glasswindow018a_cracked.vmt
- Can be found in Source SDK 2013 MP source code.
ShatteredGlass
- Used in only one material: glasswindowbreak070b.vmt
- Only referred to once in released mod code (in src\utils\vbsp\cubemap.cpp).
- Closely related to the $crackmaterialparameter, which in turn is related to the func_breakable_surf entity.
ShatteredGlass_DX7
- Used in the glasswindowbreak070b.vmtmaterial (as a fallback shader for the ShatteredGlass shader). See above.
ShatteredGlass_DX8
- Used in the glasswindowbreak070b.vmtmaterial (as a fallback shader for the ShatteredGlass shader). See above.