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Cable is a pixel shader available in all Source Source games. It is used for ropes such as those created by the keyframe_rope and move_rope entities.


The diffuse texture for the rope.
Should be very small, usually 16x16 to 64x64.
Normal map for the rope.
Most of the vanilla materials use cable/cablenormalmap.
Enables vertex coloring, allowing for more accurate lighting.
Minimum amount of light received. Default 0.1.
Maximum amount of light received. Default 0.3.
Disables backface culling. Default 1.

See also