Shaders in Decals\
		
		
		
		
		
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The Decals\ folder of Source Materials.gcf (and its subfolders) contain shaders used for decals.
- LightmappedGeneric is used for numerous materials, making it the most common shader for this folder.
- VertexLitGeneric is used for 36 materials.
- UnlitGeneric is used for 9 materials.
Subfolders
Only three types of shaders are used here: DecalModulate, VertexLitGeneric and Subrect.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Subrect
- Used in 89 materials in these folders, always in files ending with _subrect.vmt.
- It is also, to a much lesser extent, used in the Effects\ and Sprites\ folders.
DecalModulate
- Used in 55 materials in these folders only.
- See Using Modulation on how to use this.
- Only referred to once (in src\utils\xwad\xwad.cpp) in the released mod code.
DecalBaseTimesLightmapAlphaBlendSelfIllum
- Used in the materials decalglasswindow003a.vmt,decalmetalvent004a.vmtanddecalporthole001b.vmtin these folders only.
- Replaced by LightmappedGeneric in numerous materials in both this folder and the Props\ folder.
- Not found in released mod code.
ShadowModel
- Used in only one material: rendermodelshadow.vmt
- Probably referred once (in src\cl_dll\clientshadowmgr.cpp) in the released mod code.
- Do not confuse with the proxy by the same name.
Shadow
- Used in the materials rendershadow.vmtandsimpleshadow.vmtonly.
- Do not confuse with the proxy by the same name.