WorldTwoTextureBlend
Jump to navigation
Jump to search
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Bring to standards set by other shader pages, and mention other available shader parameters (what's
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.$albedo
?) See SDK source code.WorldTwoTextureBlend
is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail
command to draw the uppermost albedo (unlike the command's normal usage). $detail
must have an alpha channel if $basetexture
is to be seen!
Note:Do not confuse this shader with
WorldVertexTransition
, which blends between textures but does not display one above the other.Tip:Effectively equivalent to
$detailblendmode 2
(working around the blend mode's incompatibility with LightmappedGeneric
and WorldVertexTransition
), but with fewer available parameters.Syntax
WorldTwoTextureBlend { $basetexture <texture> $detail <texture with alpha channel> $detailscale <float>// Behaves normally }
Supported effects
$bumpmap
(will not apply to$detail
)$translucent
and$alpha
$seamless_scale
This shader does not support $envmap.