WorldTwoTextureBlend
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Note: Do not confuse this shader with
Tip: Effectively equivalent to
Bug:Doesn't render correctly when using flashlight and shining on any textures using this shader while radial fog is also enabled. Issues #7045 (tested in:
(de_aztec))
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Reason
Bring to standards set by other shader pages, and mention other available shader parameters (what's
$albedo?) See SDK source code.WorldTwoTextureBlend is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail command to draw the uppermost albedo (unlike the command's normal usage). $detail must have an alpha channel if $basetexture is to be seen!
WorldVertexTransition, which blends between textures but does not display one above the other. $detailblendmode 2 (working around the blend mode's incompatibility with LightmappedGeneric and WorldVertexTransition), but with fewer available parameters. Syntax
WorldTwoTextureBlend
{
$basetexture <texture>
$detail <texture with alpha channel>
$detailscale <float>// Behaves normally
}
Supported effects
$bumpmap(will not apply to$detail)$translucentand$alpha$seamless_scale
This shader does not support $envmap.