WorldTwoTextureBlend
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?) See SDK source code.WorldTwoTextureBlend
is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail
command to draw the uppermost albedo (unlike the command's normal usage). $detail
must have an alpha channel if $basetexture
is to be seen!
Note:Do not confuse this shader with
WorldVertexTransition
, which blends between textures but does not display one above the other.Tip:Effectively equivalent to
$detailblendmode 2
(working around the blend mode's incompatibility with LightmappedGeneric
and WorldVertexTransition
), but with fewer available parameters.Syntax
WorldTwoTextureBlend { $basetexture <texture> $detail <texture with alpha channel> $detailscale <float>// Behaves normally }
Supported effects
$bumpmap
(will not apply to$detail
)$translucent
and$alpha
$seamless_scale
This shader does not support $envmap
.